GLAPI/glBindFramebuffer: Difference between revisions
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== Function Definition == | == Function Definition == | ||
void '''glBindFramebuffer'''(GLenum | void '''glBindFramebuffer'''(GLenum {{param|target}}, GLuint {{param|framebuffer}}); | ||
; target | ; target | ||
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== Description == | == Description == | ||
'''glBindFramebuffer''' binds the framebuffer object with name | '''glBindFramebuffer''' binds the framebuffer object with name {{param|framebuffer}} to the framebuffer target specified by {{param|target}}. {{param|target}} must be either {{code|GL_DRAW_FRAMEBUFFER}}, {{code|GL_READ_FRAMEBUFFER}} or {{code|GL_FRAMEBUFFER}}. If a framebuffer object is bound to {{code|GL_DRAW_FRAMEBUFFER}} or {{code|GL_READ_FRAMEBUFFER}}, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling '''glBindFramebuffer''' with {{param|target}} set to {{code|GL_FRAMEBUFFER}} binds {{param|framebuffer}} to both the read and draw framebuffer targets. {{param|framebuffer}} is the name of a framebuffer object previously returned from a call to {{apifunc|glGenFramebuffers}}, or zero to break the existing binding of a framebuffer object to {{param|target}}. | ||
== Errors == | == Errors == | ||
{{code|GL_INVALID_ENUM}} is generated if | {{code|GL_INVALID_ENUM}} is generated if {{param|target}} is not {{code|GL_DRAW_FRAMEBUFFER}}, {{code|GL_READ_FRAMEBUFFER}} or {{code|GL_FRAMEBUFFER}}. | ||
{{code|GL_INVALID_OPERATION}} is generated if | {{code|GL_INVALID_OPERATION}} is generated if {{param|framebuffer}} is not zero or the name of a framebuffer previously returned from a call to {{apifunc|glGenFramebuffers}}. | ||
== See Also == | == See Also == | ||
{{apifunc|glGenFramebuffers}}, {{apifunc|glDeleteFramebuffers}}, {{apifunc|glFramebufferRenderbuffer}}, {{apifunc|glFramebufferTexture}}, {{apifunc|glFramebufferTexture1D}}, {{apifunc|glFramebufferTexture2D}}, {{apifunc|glFramebufferTexture3D}}, {{apifunc|glFramebufferTextureLayer}}, {{apifunc|glIsFramebuffer}} | |||
== Copyright == | == Copyright == |
Revision as of 01:12, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 3.0 |
glBindFramebuffer: bind a framebuffer to a framebuffer target
Function Definition
void glBindFramebuffer(GLenum target, GLuint framebuffer);
- target
- Specifies the framebuffer target of the binding operation.
- framebuffer
- Specifies the name of the framebuffer object to bind.
Description
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers, or zero to break the existing binding of a framebuffer object to target.
Errors
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers.
See Also
glGenFramebuffers, glDeleteFramebuffers, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glIsFramebuffer
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.