GLAPI/glReleaseShaderCompiler: Difference between revisions
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Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | ||
[[Category:GL 4 API Shader Program Creation|ReleaseShaderCompiler]] | [[Category:GL 4 API Shader Program Creation|ReleaseShaderCompiler]] | ||
[[Category:Core API Reference|ReleaseShaderCompiler]] |
Revision as of 07:52, 26 February 2012
Core in version | 4.6 | |
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Core since version | 4.1 | |
Core ARB extension | ARB_ES2_compatibility |
glReleaseShaderCompiler: release resources consumed by the implementation's shader compiler
Function Definition
void glReleaseShaderCompiler(void');
Description
glReleaseShaderCompiler provides a hint to the implementation that it may free internal resources associated with its shader compiler. glCompileShader may subsequently be called and the implementation may at that time reallocate resources previously freed by the call to glReleaseShaderCompiler.
See Also
glCompileShader, glLinkProgram
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.