GLAPI/glDeleteBuffers: Difference between revisions

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m Bot: Adjusting API page category.
m Renaming category: 'GL 4 API Buffer Objects' to 'Core API Ref Buffer Objects'.
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[[Category:API Reference 4|DeleteBuffers]]
[[Category:API Reference 4|DeleteBuffers]]
[[Category:GL 4 API Buffer Objects|DeleteBuffers]]
[[Category:Core API Ref Buffer Objects|DeleteBuffers]]

Revision as of 07:24, 26 February 2012

glDeleteBuffers
Core in version 4.6
Core since version 1.5

glDeleteBuffers: delete named buffer objects

Function Definition

 void glDeleteBuffers(GLsizei n, const GLuint * buffers);
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.

Description

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsBuffer

See Also

glBindBuffer, glGenBuffers, glGet

Copyright

Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.