GLAPI/glIsTexture: Difference between revisions

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4.0 API.
 
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[[Category:API Reference 4|IsTexture]]
[[Category:API Reference 4|IsTexture]]
[[Category:GL 4 API Texturing|IsTexture]]

Revision as of 03:19, 26 February 2012

glIsTexture
Core in version 4.6
Core since version 1.1

glIsTexture: determine if a name corresponds to a texture

Function Definition

 GLboolean glIsTexture(GLuint texture);
texture
Specifies a value that may be the name of a texture.

Description

glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture.

See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.