GLAPI/glCopyTexSubImage1D: Difference between revisions
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'''glCopyTexSubImage1D''' replaces a portion of a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}} (rather than from main memory, as is the case for [[GLAPI/glTexSubImage1D|glTexSubImage1D]]). | '''glCopyTexSubImage1D''' replaces a portion of a one-dimensional texture image with pixels from the current {{code|GL_READ_BUFFER}} (rather than from main memory, as is the case for [[GLAPI/glTexSubImage1D|glTexSubImage1D]]). | ||
The screen-aligned pixel row with left corner at (''x'',\ ''y''), and with length ''width'' replaces the portion of the texture array with x indices ''xoffset'' through | The screen-aligned pixel row with left corner at (''x'',\ ''y''), and with length ''width'' replaces the portion of the texture array with x indices ''xoffset'' through ''xoffset + width - 1'', inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified. | ||
The pixels in the row are processed exactly as if [[GLAPI/glReadPixels|glReadPixels]] had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range | The pixels in the row are processed exactly as if [[GLAPI/glReadPixels|glReadPixels]] had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array. | ||
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current {{code|GL_READ_BUFFER}} are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined. | It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current {{code|GL_READ_BUFFER}} are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined. | ||
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{{code|GL_INVALID_VALUE}} is generated if ''level'' is less than 0. | {{code|GL_INVALID_VALUE}} is generated if ''level'' is less than 0. | ||
{{code|GL_INVALID_VALUE}} may be generated if < | {{code|GL_INVALID_VALUE}} may be generated if ''level'' is greater than log<sub>2</sub>(max), where ''max'' is the returned value of {{code|GL_MAX_TEXTURE_SIZE}}. | ||
{{code|GL_INVALID_VALUE}} is generated if | {{code|GL_INVALID_VALUE}} is generated if xoffset + width > w, where w is the {{code|GL_TEXTURE_WIDTH}}. | ||
Revision as of 14:24, 27 January 2012
Core in version | 4.6 | |
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Core since version | 1.0 |
glCopyTexSubImage1D: copy a one-dimensional texture subimage
Function Definition
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- target
- Specifies the target texture. Must be GL_TEXTURE_1D.
- level
- Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- xoffset
- Specifies the texel offset within the texture array.
- x, y
- Specify the window coordinates of the left corner of the row of pixels to be copied.
- width
- Specifies the width of the texture subimage.
Description
glCopyTexSubImage1D replaces a portion of a one-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D).
The screen-aligned pixel row with left corner at (x,\ y), and with length width replaces the portion of the texture array with x indices xoffset through xoffset + width - 1, inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.
The pixels in the row are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, or border parameters of the specified texture array or to texel values outside the specified subregion.
Notes
The glPixelStore mode affects texture images.
Errors
GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_1D.
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D or glCopyTexImage1D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if xoffset + width > w, where w is the GL_TEXTURE_WIDTH.
Associated Gets
See Also
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glReadBuffer, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.