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| valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date. | | valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date. | ||
Contributions on this wiki are open to the public, you only need to | Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. | ||
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| valign="top" width="50%" | {{Text Block|[[Getting started]]|Discusses the things you need to know before you can get started with the OpenGL API. This includes how to set up OpenGL runtime libraries on your system, as well as information on setting up your development environment.}} | | valign="top" width="50%" | {{Text Block|[[Getting started]]|Discusses the things you need to know before you can get started with the OpenGL API. This includes how to set up OpenGL runtime libraries on your system, as well as information on [http://www.surgepromotions.com/74/custom-shot-glasses/ custom shot glasses] setting up your development environment.}} | ||
| valign="top" width="50%" | {{Text Block|[[General OpenGL]]|Explains the basics of the OpenGL API and answers the most frequently asked questions about it.}} | | valign="top" width="50%" | {{Text Block|[[General OpenGL]]|Explains the basics of the OpenGL API and answers the most frequently asked questions about it.}} | ||
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Revision as of 05:45, 18 June 2011
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| valign="top" width="50%" colspan="2" |{{Text Block|Welcome to the OpenGL Wiki!|

This Wiki is an attempt to collect answers to frequently asked questions on the OpenGL.org forums, and to allow the open contribution of Tutorials. The hope is that by using a Wiki rather than a classic FAQ page, the information contained here will be kept relevant and up to date.
Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. |-
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Getting started
Discusses the things you need to know before you can get started with the OpenGL API. This includes how to set up OpenGL runtime libraries on your system, as well as information on custom shot glasses setting up your development environment.
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General OpenGL
Explains the basics of the OpenGL API and answers the most frequently asked questions about it.
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Tutorials
Working code samples that illustrate various OpenGL programming techniques.
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OpenGL Extensions
Introduces OpenGL's extension mechanism, and elaborates on the many extensions that are available.
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Shading languages
Discusses the shading languages available for programmable vertex and fragment processing in OpenGL.
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Performance
Offers various performance guidelines for OpenGL applications.
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Math and algorithms
Offers API-agnostic discussion of 3D application design, rendering techniques, 3D mathematics, and other topics related to computer graphics.
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Platform specifics
Focuses on OS-dependent issues that OpenGL applications may bump into.
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Hardware specifics
Discusses the peculiarities of the different video cards and drivers that are out there.
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Related toolkits and APIs
Provides an overview of various OpenGL toolkits (GLU, Glut, extension loading libraries, ...), higher-level APIs and other utility libraries.
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Language bindings
Information on software languages that support OpenGL.
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History of OpenGL
OpenGL 1.0 began life as an Open replacement for Iris GL, and after many releases we have OpenGL 4.6 today.
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Glossary
A list of frequently used terms and their definitions.
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