Tutorials: Difference between revisions
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→OpenGL Java: This page is for tutorials in the opengl.org wiki only. Moving to getting started page. |
Restructuring because it looks like disorder here. Let's use GL versions as a format. |
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This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page. | This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page. | ||
== | == OpenGL 3.0 Core Profile == | ||
* [[Tutorial1: OpenGL 3.0 Context Creation (GLX)]] | |||
== OpenGL 3.1 Core Profile == | |||
* [[ | * [[Tutorial1: OpenGL 3.1 The First Triangle (C++/Win)]] | ||
== OpenGL 3.2 Core Profile == | == OpenGL 3.2 Core Profile == | ||
* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]] | * [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]] | ||
* [[Tutorial2: | * [[Tutorial2: VAO, VBO, Vertex and Fragment Shaders (C / SDL)]] | ||
* [[Tutorial3: Rendering 3D Objects (C /SDL)]] | * [[Tutorial3: Rendering 3D Objects (C /SDL)]] | ||
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | * [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | ||
== OpenGL 3.3 Core Profile == | |||
* [[Tutorial1: Rendering multiple shapes with glDrawRangeElements and VAO, VBO, shaders (C / SDL)]] | |||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 16:04, 16 March 2011
Overview
This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.
OpenGL 3.0 Core Profile
OpenGL 3.1 Core Profile
OpenGL 3.2 Core Profile
- Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Tutorial2: VAO, VBO, Vertex and Fragment Shaders (C / SDL)
- Tutorial3: Rendering 3D Objects (C /SDL)
- Tutorial4: Using Indices and Geometry Shaders (C /SDL)