Shader: Difference between revisions

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A ''Shader'' is a program designed to run on a graphics processor. It's purpose is to execute one of the programmable stages of the [[Rendering Pipeline Overview|rendering pipeline]].
A ''Shader'' is a program designed to run on some stage of a graphics processor. Its purpose is to execute one of the programmable stages of the [[Rendering Pipeline Overview|rendering pipeline]].
 
In OpenGL, shaders are written in [[GLSL]], and are of the following types:
 
* [[Vertex Shader]]s (GL ≥ 2.0)
* [[Tessellation Control Shader]]s (GL ≥ 4.0)
* [[Tessellation Evaluation Shader]]s (GL ≥ 4.0)
* [[Geometry Shader]]s (GL ≥ 3.2)
* [[Fragment Shader]]s (GL ≥ 2.0)


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[[Category:Shaders]]
[[Category:Shaders]]

Revision as of 11:29, 2 August 2012

A Shader is a program designed to run on some stage of a graphics processor. Its purpose is to execute one of the programmable stages of the rendering pipeline.

In OpenGL, shaders are written in GLSL, and are of the following types: