OpenGL Object: Difference between revisions
Jump to navigation
Jump to search
Just a stub for now. Should detail the standard GL object model and places where it gets changed. |
Marking the page a stub. |
||
Line 1: | Line 1: | ||
'''OpenGL Objects''' are defined in terms of the context state that they contain. Objects are almost always created in a two-stage process: the name is created with a generation function, and the object within that name is created with another function. | '''OpenGL Objects''' are defined in terms of the context state that they contain. Objects are almost always created in a two-stage process: the name is created with a generation function, and the object within that name is created with another function. | ||
{{stub}} |
Revision as of 20:06, 15 August 2009
OpenGL Objects are defined in terms of the context state that they contain. Objects are almost always created in a two-stage process: the name is created with a generation function, and the object within that name is created with another function.
This article is a stub. You can help the OpenGL Wiki by expanding it. |