General OpenGL: Difference between revisions
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; [[Depth Buffer]] | ; [[Depth Buffer]] | ||
; [[Texture Mapping]] | ; [[Texture Mapping]] | ||
; [[Drawing Lines over Polygons]] : Using | ; [[Drawing Lines over Polygons]] : Using glPolygonOffset. | ||
; [[Rasterization and Operations on the Framebuffer]] | ; [[Rasterization and Operations on the Framebuffer]] | ||
; [[Alpha Blending]] : Transparency and Translucency. | ; [[Alpha Blending]] : Transparency and Translucency. | ||
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; [[Lights and Shadows]] | ; [[Lights and Shadows]] | ||
; [[Curves and Surfaces]] | ; [[Curves and Surfaces]] | ||
; [[Selection | ; [[Selection mechanism]] | ||
; [[NPOT Textures]] |
Revision as of 15:07, 22 May 2008
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Texture Mapping
- Drawing Lines over Polygons
- Using glPolygonOffset.
- Rasterization and Operations on the Framebuffer
- Alpha Blending
- Transparency and Translucency.
- Display Lists and Vertex Arrays
- Fonts
- Lights and Shadows
- Curves and Surfaces
- Selection mechanism
- NPOT Textures