General OpenGL: Difference between revisions
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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | ||
; [[Viewing and Transformations]] : Answers about Transformations. | |||
; [[Clipping, Culling, and Visibility Testing]] | |||
; [[Color]] | |||
; [[Depth Buffer]] | |||
; [[Texture Mapping]] | |||
; [[Drawing Lines over Polygons]] : Using Polygonoffset. | |||
; [[Rasterization and Operations on the Framebuffer]] | |||
; [[Transparency and Translucency]] | |||
; [[Display Lists and Vertex Arrays]] | |||
; [[Fonts]] | |||
; [[Lights and Shadows]] | |||
; [[Curves and Surfaces]] | |||
; [[Selection mechanismen]] |
Revision as of 15:48, 30 April 2006
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Texture Mapping
- Drawing Lines over Polygons
- Using Polygonoffset.
- Rasterization and Operations on the Framebuffer
- Transparency and Translucency
- Display Lists and Vertex Arrays
- Fonts
- Lights and Shadows
- Curves and Surfaces
- Selection mechanismen