Platform Specific: Difference between revisions
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* [[Platform specifics: Windows]] | * [[Platform specifics: Windows]] | ||
** [[Compilers]] | |||
*** [[MinGW]] | |||
* [[Platform specifics: Linux]] | * [[Platform specifics: Linux]] | ||
* [[Platform specifics: Mac OS X]] | * [[Platform specifics: Mac OS X]] |
Revision as of 23:12, 26 April 2009
This section describes all sorts of OS specific issues that OpenGL developers may run in to. The section is further split up per platform: