Portal:OpenGL Objects/Program Pipeline Objects: Difference between revisions

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Portal for pipeline objects.
 
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A '''Program Pipeline Object''' is a [[OpenGL_Object#Container_objects|container object]] that stores a series of separable program objects that contain shaders. Though program objects do not follow the standard OpenGL object model, program pipeline objects do. Program pipelines are light-weight objects that simply represent a specific sequence of [[Shader|shader stages]] to execute in a rendering operation.
A '''Program Pipeline Object''' is a [[Container Object|container object]] that stores a series of separable program objects that contain shaders. Though program objects do not follow the standard OpenGL object model, program pipeline objects do. Program pipelines are light-weight objects that simply represent a specific sequence of [[Shader|shader stages]] to execute in a rendering operation.

Latest revision as of 15:35, 12 April 2015

A Program Pipeline Object is a container object that stores a series of separable program objects that contain shaders. Though program objects do not follow the standard OpenGL object model, program pipeline objects do. Program pipelines are light-weight objects that simply represent a specific sequence of shader stages to execute in a rendering operation.