Template:Object list: Difference between revisions

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m sectioning.
Reorder some items and add links for Texture Storage and Texture views
 
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<includeonly><div>* {{pagelink|Buffer Object}}s
<includeonly>* {{pagelink|Buffer Object}}s
** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Vertex Buffer Object}}s
** {{pagelink|Vertex Buffer Object}}s
}}
** {{pagelink|Uniform Buffer Object}}s
** {{pagelink|Shader Storage Buffer Object}}s
** {{pagelink|Pixel Buffer Object}}s{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Pixel Buffer Object}}s{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Shader Storage Buffer Object}}s
** {{pagelink|Uniform Buffer Object}}s
** {{pagelink|Atomic Counter}}s
** {{pagelink|Atomic Counter}}s
}}{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Buffer Object Streaming}}
}}
* {{pagelink|Vertex Array Object}}s
* {{pagelink|Vertex Array Object}}s
}}
* {{pagelink|Texture}}s
* {{pagelink|Texture}}s
** {{pagelink|Texture Storage}}
** {{pagelink|Image Format|Image formats}}
** {{pagelink|Sampler Object}}s
** {{pagelink|Sampler Object}}s
** {{pagelink|Image Format|Image formats}}
** {{pagelink|Pixel Transfer|Pixel transfer operations}}
** {{pagelink|Cubemap Texture}}s
** {{pagelink|Cubemap Texture}}s
** {{pagelink|Array Texture}}s{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Array Texture}}s{{#ifeq: {{{1|}}} | short |  |
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** {{pagelink|Rectangle Texture}}s
** {{pagelink|Rectangle Texture}}s
** {{pagelink|3D Texture}}s
** {{pagelink|3D Texture}}s
** {{pagelink|Buffer Texture}}s
}}
}}
** {{pagelink|Buffer Texture}}s
** {{pagelink|Texture Storage#Texture views|Texture Views}}
* {{pagelink|Query Object|Asynchronous query objects}}
* {{pagelink|Query Object|Asynchronous query objects}}
* {{pagelink|Framebuffer Object}}s
* {{pagelink|Framebuffer Object}}s
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* '''Unconventional objects:'''
* '''Unconventional objects:'''
** {{pagelink|Sync Object}}s
** {{pagelink|Sync Object}}s
** {{pagelink|GLSL Object|Shader and program objects}}</div></includeonly>
** {{pagelink|GLSL Object|Shader and program objects}}</includeonly>
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.



Latest revision as of 17:28, 23 July 2024