Template:Pipeline list: Difference between revisions

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Tessellation shader page rename.
Added face culling.
 
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** {{pagelink|Vertex Rendering}}
** {{pagelink|Vertex Rendering}}
** {{pagelink|Primitive}}
** {{pagelink|Primitive}}
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short |  |
* {{pagelink|Vertex Processing}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Tessellation}}
** {{pagelink|Tessellation}}
** {{pagelink|Geometry Shader}}
** {{pagelink|Geometry Shader}}
}}
* {{pagelink|Vertex Post-Processing}}
* {{pagelink|Vertex Post-Processing}}
** {{pagelink|Transform Feedback}}
** {{pagelink|Transform Feedback}}
* {{pagelink|Primitive Assembly}}
* {{pagelink|Primitive Assembly}}
** {{pagelink|Face Culling}}
* {{pagelink|Rasterization}}
* {{pagelink|Rasterization}}
* {{pagelink|Fragment Shader}}
* {{pagelink|Fragment Shader}}

Latest revision as of 03:59, 13 February 2013