Template:Pipeline list: Difference between revisions
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Tessellation shader page rename. |
Added face culling. |
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** {{pagelink|Vertex Rendering}} | ** {{pagelink|Vertex Rendering}} | ||
** {{pagelink|Primitive}} | ** {{pagelink|Primitive}} | ||
* {{pagelink|Vertex Processing}} | * {{pagelink|Vertex Processing}} | ||
** {{pagelink|Vertex Shader}} | ** {{pagelink|Vertex Shader}} | ||
** {{pagelink|Tessellation}} | ** {{pagelink|Tessellation}} | ||
** {{pagelink|Geometry Shader}} | ** {{pagelink|Geometry Shader}} | ||
* {{pagelink|Vertex Post-Processing}} | * {{pagelink|Vertex Post-Processing}} | ||
** {{pagelink|Transform Feedback}} | ** {{pagelink|Transform Feedback}} | ||
* {{pagelink|Primitive Assembly}} | * {{pagelink|Primitive Assembly}} | ||
** {{pagelink|Face Culling}} | |||
* {{pagelink|Rasterization}} | * {{pagelink|Rasterization}} | ||
* {{pagelink|Fragment Shader}} | * {{pagelink|Fragment Shader}} |
Latest revision as of 03:59, 13 February 2013
A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
Use the with {{pipeline list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing