Talk:Shader Variable: Difference between revisions

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Description of issues.
 
m Linking to layout qualifier
 
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== Issues with this page ==
== Issues with this page ==


There are a number of issues with this page that need to be corrected, assuming the page shouldn't be flushed entirely. First, this information already exists; all of these "types" of variables are covered in the page on [[GLSL Type Qualifiers]]. So this information is redundant at best.
There are a number of issues with this page that need to be corrected, assuming the page shouldn't be flushed entirely. First, this information already exists; all of these "types" of variables are covered in the page on [[Type Qualifier (GLSL)]]. So this information is redundant at best.


The discussion of uniforms is poorly worded, using the term "group of vertices".
The discussion of uniforms is poorly worded, using the term "group of vertices".


It is also incomplete, as there is no discussion of fragment shader outputs. Or outputs of any kind; merely "interpolators", even though vertex-to-geometry variables are ''not'' interpolated (which is why they're not called "varying" anymore). [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 05:05, 4 August 2012 (PDT)
It is also incomplete, as there is no discussion of fragment shader outputs. Or outputs of any kind; merely "interpolators", even though vertex-to-geometry variables are ''not'' interpolated (which is why they're not called "varying" anymore). [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 05:05, 4 August 2012 (PDT)
: Since this page has not been repaired, and all of this info exists elsewhere, there is no need for it here. It is now gone. [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 14:46, 26 September 2012 (PDT)

Latest revision as of 02:34, 1 August 2013

Issues with this page

There are a number of issues with this page that need to be corrected, assuming the page shouldn't be flushed entirely. First, this information already exists; all of these "types" of variables are covered in the page on Type Qualifier (GLSL). So this information is redundant at best.

The discussion of uniforms is poorly worded, using the term "group of vertices".

It is also incomplete, as there is no discussion of fragment shader outputs. Or outputs of any kind; merely "interpolators", even though vertex-to-geometry variables are not interpolated (which is why they're not called "varying" anymore). Alfonse (talk) 05:05, 4 August 2012 (PDT)

Since this page has not been repaired, and all of this info exists elsewhere, there is no need for it here. It is now gone. Alfonse (talk) 14:46, 26 September 2012 (PDT)