GLAPI/glTexSubImage1D: Difference between revisions
m grouping. |
JeffKhronos (talk | contribs) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
; target | ; target | ||
: Specifies the target texture. Must be {{ | : Specifies the target texture. Must be {{enum|GL_TEXTURE_1D}}. | ||
; level | ; level | ||
: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | : Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image. | ||
Line 18: | Line 18: | ||
; width | ; width | ||
: Specifies the width of the texture subimage. | : Specifies the width of the texture subimage. | ||
{{glapi pixeltransferupparams}} | |||
== Description == | == Description == | ||
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable or disable one-dimensional texturing, call {{apifunc|glEnable}} and {{apifunc|glDisable}} with argument {{ | Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable or disable one-dimensional texturing, call {{apifunc|glEnable}} and {{apifunc|glDisable}} with argument {{enum|GL_TEXTURE_1D}}. | ||
'''glTexSubImage1D''' redefines a contiguous subregion of an existing one-dimensional texture image. The texels referenced by {{param|data}} replace the portion of the existing texture array with x indices {{param|xoffset}} and xoffset + width - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect. | '''glTexSubImage1D''' redefines a contiguous subregion of an existing one-dimensional texture image. The texels referenced by {{param|data}} replace the portion of the existing texture array with x indices {{param|xoffset}} and xoffset + width - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect. | ||
If a non-zero named buffer object is bound to the {{ | If a non-zero named buffer object is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target (see {{apifunc|glBindBuffer}}) while a texture image is specified, {{param|data}} is treated as a byte offset into the buffer object's data store. | ||
== Notes == | == Notes == | ||
Line 38: | Line 33: | ||
'''glTexSubImage1D''' specifies a one-dimensional subtexture for the current texture unit, specified with {{apifunc|glActiveTexture}}. | '''glTexSubImage1D''' specifies a one-dimensional subtexture for the current texture unit, specified with {{apifunc|glActiveTexture}}. | ||
{{enum|GL_STENCIL_INDEX}} is accepted for {{param|format}} only if the GL version is 4.4 or higher. | |||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|target}} is not one of the allowable values. | ||
{{enum|GL_INVALID_ENUM}} is generated if {{param|format}} is not an accepted format constant. | |||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|type}} is not a type constant. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0. | ||
{{ | {{enum|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(''max''), where ''max'' is the returned value of {{enum|GL_MAX_TEXTURE_SIZE}}. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if ''xoffset'' < 0, or if ''xoffset'' + ''width'' > ''w'', where ''w'' is the {{enum|GL_TEXTURE_WIDTH}}. Note that ''w'' includes twice the border width. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|width}} is less than 0. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if the texture array has not been defined by a previous {{apifunc|glTexImage1D}} operation. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|type}} is one of {{enum|GL_UNSIGNED_BYTE_3_3_2}}, {{enum|GL_UNSIGNED_BYTE_2_3_3_REV}}, {{enum|GL_UNSIGNED_SHORT_5_6_5}}, or {{enum|GL_UNSIGNED_SHORT_5_6_5_REV}} and {{param|format}} is not {{enum|GL_RGB}}. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|type}} is one of {{enum|GL_UNSIGNED_SHORT_4_4_4_4}}, {{enum|GL_UNSIGNED_SHORT_4_4_4_4_REV}}, {{enum|GL_UNSIGNED_SHORT_5_5_5_1}}, {{enum|GL_UNSIGNED_SHORT_1_5_5_5_REV}}, {{enum|GL_UNSIGNED_INT_8_8_8_8}}, {{enum|GL_UNSIGNED_INT_8_8_8_8_REV}}, {{enum|GL_UNSIGNED_INT_10_10_10_2}}, or {{enum|GL_UNSIGNED_INT_2_10_10_10_REV}} and {{param|format}} is neither {{enum|GL_RGBA}} nor {{enum|GL_BGRA}}. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|format}} is {{enum|GL_STENCIL_INDEX}} and the base internal format is not {{enum|GL_STENCIL_INDEX}}. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and the buffer object's data store is currently mapped. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to the {{enum|GL_PIXEL_UNPACK_BUFFER}} target and {{param|data}} is not evenly divisible into the number of bytes needed to store in memory a datum indicated by {{param|type}}. | ||
== Associated Gets == | == Associated Gets == | ||
Line 71: | Line 70: | ||
{{apifunc|glGetTexImage}} | {{apifunc|glGetTexImage}} | ||
{{apifunc|glGet}} with argument {{ | {{apifunc|glGet}} with argument {{enum|GL_PIXEL_UNPACK_BUFFER_BINDING}} | ||
== See Also == | == See Also == | ||
{{apifunc|glActiveTexture}}, {{apifunc| | {{apifunc|glActiveTexture}}, {{apifunc|glBindTexture}}, {{apifunc|glTexSubImage2D}}, {{apifunc|glTexSubImage3D}}, {{apifunc|glCopyTexImage1D}}, {{apifunc|glTexImage1D}}, {{apifunc|glTexStorage1D}}, {{apifunc|glTextureView}}, {{apifunc|glPixelStore}} | ||
== Copyright == | == Copyright == | ||
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [ | Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB]. | ||
[[Category:Core API Reference|TexSubImage1D]] | [[Category:Core API Reference|TexSubImage1D]] | ||
[[Category:Core API Ref Texturing|TexSubImage1D]] | [[Category:Core API Ref Texturing|TexSubImage1D]] | ||
[[Category:Texture Object API State Functions|TexSubImage1D]] |
Latest revision as of 22:24, 5 February 2021
Core in version | 4.6 | |
---|---|---|
Core since version | 1.0 |
glTexSubImage1D: specify a one-dimensional texture subimage
Function Definition
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * data);
- target
- Specifies the target texture. Must be GL_TEXTURE_1D.
- level
- Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- xoffset
- Specifies a texel offset in the x direction within the texture array.
- width
- Specifies the width of the texture subimage.
- format
- Specifies the format of the pixel data. For transfers of depth, stencil, or depth/stencil data, you must use GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL, where appropriate. For transfers of normalized integer or floating-point color image data, you must use one of the following: GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. For transfers of non-normalized integer data, you must use one of the following: GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, and GL_BGRA_INTEGER.
- type
- Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
- data
- Specifies a pointer to the image data in memory, or if a buffer is bound to GL_PIXEL_UNPACK_BUFFER, this provides an integer offset into the bound buffer object. If a buffer is not bound to GL_PIXEL_UNPACK_BUFFER, and this parameter is NULL, no Pixel Transfer will be performed.
Description
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable or disable one-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_1D.
glTexSubImage1D redefines a contiguous subregion of an existing one-dimensional texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.
Notes
glPixelStore modes affect texture images.
glTexSubImage1D specifies a one-dimensional subtexture for the current texture unit, specified with glActiveTexture.
GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_ENUM is generated if format is not an accepted format constant.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if xoffset < 0, or if xoffset + width > w, where w is the GL_TEXTURE_WIDTH. Note that w includes twice the border width.
GL_INVALID_VALUE is generated if width is less than 0.
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D operation.
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.
GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA.
GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.
Associated Gets
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
See Also
glActiveTexture, glBindTexture, glTexSubImage2D, glTexSubImage3D, glCopyTexImage1D, glTexImage1D, glTexStorage1D, glTextureView, glPixelStore
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.