GLAPI/glMultiDrawArrays: Difference between revisions
m Bot: Adding better formatting. |
JeffKhronos (talk | contribs) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
== Function Definition == | == Function Definition == | ||
void '''glMultiDrawArrays'''(GLenum {{param|mode}}, const GLint * {{param|first}}, const GLsizei * {{param|count}}, GLsizei {{param| | void '''glMultiDrawArrays'''(GLenum {{param|mode}}, const GLint * {{param|first}}, const GLsizei * {{param|count}}, GLsizei {{param|drawcount}}); | ||
; mode | ; mode | ||
: Specifies what kind of primitives to render. Symbolic constants {{ | : Specifies what kind of primitives to render. Symbolic constants {{enum|GL_POINTS}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINES}}, {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}}, {{enum|GL_TRIANGLES_ADJACENCY}} and {{enum|GL_PATCHES}} are accepted. | ||
; first | ; first | ||
: Points to an array of starting indices in the enabled arrays. | : Points to an array of starting indices in the enabled arrays. | ||
; count | ; count | ||
: Points to an array of the number of indices to be rendered. | : Points to an array of the number of indices to be rendered. | ||
; | ; drawcount | ||
: Specifies the size of the first and count | : Specifies the size of the first and count | ||
Line 23: | Line 23: | ||
'''glMultiDrawArrays''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to '''glMultiDrawArrays'''. | '''glMultiDrawArrays''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to '''glMultiDrawArrays'''. | ||
'''glMultiDrawArrays''' behaves identically to {{apifunc|glDrawArrays}} except that {{param| | '''glMultiDrawArrays''' behaves identically to {{apifunc|glDrawArrays}} except that {{param|drawcount}} separate ranges of elements are specified instead. | ||
When '''glMultiDrawArrays''' is called, it uses {{param|count}} sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element {{param|first}}. {{param|mode}} specifies what kind of primitives are constructed, and how the array elements construct those primitives. | When '''glMultiDrawArrays''' is called, it uses {{param|count}} sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element {{param|first}}. {{param|mode}} specifies what kind of primitives are constructed, and how the array elements construct those primitives. | ||
Line 31: | Line 31: | ||
== Notes == | == Notes == | ||
{{ | {{enum|GL_LINE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}} and {{enum|GL_TRIANGLES_ADJACENCY}} are available only if the GL version is 3.2 or greater. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value. | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|drawcount}} is negative. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped. | ||
== See Also == | == See Also == | ||
{{apifunc| | {{apifunc|glBindVertexArray}}, {{apifunc|glDrawArrays}}, {{apifunc|glDrawArraysIndirect}}, {{apifunc|glDrawArraysInstanced}}, {{apifunc|glDrawArraysInstancedBaseInstance}}, {{apifunc|glMultiDrawArraysIndirect}}, {{apifunc|glMultiDrawElements}} | ||
== Copyright == | == Copyright == | ||
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [ | Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB]. | ||
[[Category:Core API Ref Vertex Rendering|MultiDrawArrays]] | [[Category:Core API Ref Vertex Rendering|MultiDrawArrays]] | ||
[[Category:Core API Reference|MultiDrawArrays]] | [[Category:Core API Reference|MultiDrawArrays]] |
Latest revision as of 21:52, 5 February 2021
Core in version | 4.6 | |
---|---|---|
Core since version | 1.4 |
glMultiDrawArrays: render multiple sets of primitives from array data
Function Definition
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
- first
- Points to an array of starting indices in the enabled arrays.
- count
- Points to an array of the number of indices to be rendered.
- drawcount
- Specifies the size of the first and count
Description
glMultiDrawArrays specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glMultiDrawArrays.
glMultiDrawArrays behaves identically to glDrawArrays except that drawcount separate ranges of elements are specified instead.
When glMultiDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives.
Vertex attributes that are modified by glMultiDrawArrays have an unspecified value after glMultiDrawArrays returns. Attributes that aren't modified remain well defined.
Notes
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if drawcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
See Also
glBindVertexArray, glDrawArrays, glDrawArraysIndirect, glDrawArraysInstanced, glDrawArraysInstancedBaseInstance, glMultiDrawArraysIndirect, glMultiDrawElements
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.