GLAPI/glIsShader: Difference between revisions

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== Description ==
== Description ==


'''glIsShader''' returns {{code|GL_TRUE}} if {{param|shader}} is the name of a shader object previously created with {{apifunc|glCreateShader}} and not yet deleted with {{apifunc|glDeleteShader}}. If {{param|shader}} is zero or a non-zero value that is not the name of a shader object, or if an error occurs, '''glIsShader''' returns {{code|GL_FALSE}}.
'''glIsShader''' returns {{enum|GL_TRUE}} if {{param|shader}} is the name of a shader object previously created with {{apifunc|glCreateShader}} and not yet deleted with {{apifunc|glDeleteShader}}. If {{param|shader}} is zero or a non-zero value that is not the name of a shader object, or if an error occurs, '''glIsShader''' returns {{enum|GL_FALSE}}.


== Notes ==
== Notes ==
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No error is generated if {{param|shader}} is not a valid shader object name.
No error is generated if {{param|shader}} is not a valid shader object name.


A shader object marked for deletion with {{apifunc|glDeleteShader}} but still attached to a program object is still considered a shader object and '''glIsShader''' will return {{code|GL_TRUE}}.
A shader object marked for deletion with {{apifunc|glDeleteShader}} but still attached to a program object is still considered a shader object and '''glIsShader''' will return {{enum|GL_TRUE}}.


== Associated Gets ==
== Associated Gets ==
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== See Also ==
== See Also ==


{{apifunc|glAttachShader}}, {{apifunc|glCompileShader}}, {{apifunc|glCreateShader}}, {{apifunc|glDeleteShader}}, {{apifunc|glDetachShader}}, {{apifunc|glLinkProgram}}, {{apifunc|glShaderSource}}
{{apifunc|glCreateShader}}, {{apifunc|glDeleteShader}}


== Copyright ==
== Copyright ==

Latest revision as of 19:41, 27 September 2012

glIsShader
Core in version 4.6
Core since version 2.0

glIsShader: Determines if a name corresponds to a shader object

Function Definition

 GLboolean glIsShader(GLuint shader​);
shader
Specifies a potential shader object.

Description

glIsShader returns GL_TRUE if shader​ is the name of a shader object previously created with glCreateShader and not yet deleted with glDeleteShader. If shader​ is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.

Notes

No error is generated if shader​ is not a valid shader object name.

A shader object marked for deletion with glDeleteShader but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.

Associated Gets

glGetAttachedShaders with a valid program object

glGetShader with arguments shader​ and a parameter to be queried

glGetShaderInfoLog with argument object​

glGetShaderSource with argument object​

See Also

glCreateShader, glDeleteShader

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.