GLAPI/glIsProgram: Difference between revisions

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== Description ==
== Description ==


'''glIsProgram''' returns {{code|GL_TRUE}} if {{param|program}} is the name of a program object previously created with {{apifunc|glCreateProgram}} and not yet deleted with {{apifunc|glDeleteProgram}}. If {{param|program}} is zero or a non-zero value that is not the name of a program object, or if an error occurs, '''glIsProgram''' returns {{code|GL_FALSE}}.
'''glIsProgram''' returns {{enum|GL_TRUE}} if {{param|program}} is the name of a program object previously created with {{apifunc|glCreateProgram}} and not yet deleted with {{apifunc|glDeleteProgram}}. If {{param|program}} is zero or a non-zero value that is not the name of a program object, or if an error occurs, '''glIsProgram''' returns {{enum|GL_FALSE}}.


== Notes ==
== Notes ==
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No error is generated if {{param|program}} is not a valid program object name.
No error is generated if {{param|program}} is not a valid program object name.


A program object marked for deletion with {{apifunc|glDeleteProgram}} but still in use as part of current rendering state is still considered a program object and '''glIsProgram''' will return {{code|GL_TRUE}}.
A program object marked for deletion with {{apifunc|glDeleteProgram}} but still in use as part of current rendering state is still considered a program object and '''glIsProgram''' will return {{enum|GL_TRUE}}.


== Associated Gets ==
== Associated Gets ==


{{apifunc|glGet}} with the argument {{code|GL_CURRENT_PROGRAM}}
{{apifunc|glGet}} with the argument {{enum|GL_CURRENT_PROGRAM}}


{{apifunc|glGetActiveAttrib}} with arguments {{param|program}} and the index of an active attribute variable
{{apifunc|glGetActiveAttrib}} with arguments {{param|program}} and the index of an active attribute variable
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== See Also ==
== See Also ==


{{apifunc|glAttachShader}}, {{apifunc|glBindAttribLocation}}, {{apifunc|glCreateProgram}}, {{apifunc|glDeleteProgram}}, {{apifunc|glDetachShader}}, {{apifunc|glLinkProgram}}, {{apifunc|glUniform}}, {{apifunc|glUseProgram}}, {{apifunc|glValidateProgram}}
{{apifunc|glCreateProgram}}, {{apifunc|glCreateShaderProgram}}, {{apifunc|glDeleteProgram}}


== Copyright ==
== Copyright ==

Latest revision as of 19:41, 27 September 2012

glIsProgram
Core in version 4.6
Core since version 2.0

glIsProgram: Determines if a name corresponds to a program object

Function Definition

 GLboolean glIsProgram(GLuint program​);
program
Specifies a potential program object.

Description

glIsProgram returns GL_TRUE if program​ is the name of a program object previously created with glCreateProgram and not yet deleted with glDeleteProgram. If program​ is zero or a non-zero value that is not the name of a program object, or if an error occurs, glIsProgram returns GL_FALSE.

Notes

No error is generated if program​ is not a valid program object name.

A program object marked for deletion with glDeleteProgram but still in use as part of current rendering state is still considered a program object and glIsProgram will return GL_TRUE.

Associated Gets

glGet with the argument GL_CURRENT_PROGRAM

glGetActiveAttrib with arguments program​ and the index of an active attribute variable

glGetActiveUniform with arguments program​ and the index of an active uniform variable

glGetAttachedShaders with argument program​

glGetAttribLocation with arguments program​ and the name of an attribute variable

glGetProgram with arguments program​ and the parameter to be queried

glGetProgramInfoLog with argument program​

glGetUniform with arguments program​ and the location of a uniform variable

glGetUniformLocation with arguments program​ and the name of a uniform variable

See Also

glCreateProgram, glCreateShaderProgram, glDeleteProgram

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.