GLAPI/glBindFragDataLocation: Difference between revisions

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== Function Definition ==
== Function Definition ==


   void '''glBindFragDataLocation'''(GLuint ''program'', GLuint ''colorNumber'', const char * ''name'');
   void '''glBindFragDataLocation'''(GLuint {{param|program}}, GLuint {{param|colorNumber}}, const char * {{param|name}});


; program
; program
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== Description ==
== Description ==


'''glBindFragDataLocation''' explicitly specifies the binding of the user-defined varying out variable ''name'' to fragment shader color number ''colorNumber'' for program ''program''. If ''name'' was bound previously, its assigned binding is replaced with ''colorNumber''. ''name'' must be a null-terminated string. ''colorNumber'' must be less than {{code|GL_MAX_DRAW_BUFFERS}}.
'''glBindFragDataLocation''' explicitly specifies the binding of the user-defined varying out variable {{param|name}} to fragment shader color number {{param|colorNumber}} for program {{param|program}}. If {{param|name}} was bound previously, its assigned binding is replaced with {{param|colorNumber}}. {{param|name}} must be a null-terminated string. {{param|colorNumber}} must be less than {{enum|GL_MAX_DRAW_BUFFERS}}.


The bindings specified by '''glBindFragDataLocation''' have no effect until ''program'' is next linked. Bindings may be specified at any time after ''program'' has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in ''name'', including a name that is never used as a varying out variable in any fragment shader object. Names beginning with {{code|gl_}} are reserved by the GL.
The bindings specified by '''glBindFragDataLocation''' have no effect until {{param|program}} is next linked. Bindings may be specified at any time after {{param|program}} has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in {{param|name}}, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with {{enum|gl_}} are reserved by the GL.


In addition to the errors generated by '''glBindFragDataLocation''', the program ''program'' will fail to link if: * The number of active outputs is greater than the value {{code|GL_MAX_DRAW_BUFFERS}}.
In addition to the errors generated by '''glBindFragDataLocation''', the program {{param|program}} will fail to link if: * The number of active outputs is greater than the value {{enum|GL_MAX_DRAW_BUFFERS}}.


* More than one varying out variable is bound to the same color number.
* More than one varying out variable is bound to the same color number.
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== Errors ==
== Errors ==


{{code|GL_INVALID_VALUE}} is generated if ''colorNumber'' is greater than or equal to {{code|GL_MAX_DRAW_BUFFERS}}.
{{enum|GL_INVALID_VALUE}} is generated if {{param|colorNumber}} is greater than or equal to {{enum|GL_MAX_DRAW_BUFFERS}}.


{{code|GL_INVALID_OPERATION}} is generated if ''name'' starts with the reserved {{code|gl_}} prefix.
{{enum|GL_INVALID_OPERATION}} is generated if {{param|name}} starts with the reserved {{code|gl_}} prefix.


{{code|GL_INVALID_OPERATION}} is generated if '''program''' is not the name of a program object.
{{enum|GL_INVALID_OPERATION}} is generated if '''program''' is not the name of a program object.


== Associated Gets ==
== Associated Gets ==


[[GLAPI/glGetFragDataLocation|glGetFragDataLocation]] with a valid program object and the the name of a user-defined varying out variable
{{apifunc|glGetFragDataLocation}} with a valid program object and the the name of a user-defined varying out variable


== See Also ==
== See Also ==


[[GLAPI/glCreateProgram|glCreateProgram]], [[GLAPI/glGetFragDataLocation|glGetFragDataLocation]]
{{apifunc|glLinkProgram}}, {{apifunc|glDrawBuffer}}, {{apifunc|glDrawBuffers}}, {{apifunc|glBindFragDataLocationIndexed}}


== Copyright ==
== Copyright ==
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[[Category:Core API Reference|BindFragDataLocation]]
[[Category:Core API Reference|BindFragDataLocation]]
[[Category:Core API Ref Shader Program Creation|BindFragDataLocation]]
[[Category:Core API Ref Shader Program Creation|BindFragDataLocation]]
[[Category:Program Object API State Functions|BindFragDataLocation]]

Latest revision as of 09:48, 15 August 2013

glBindFragDataLocation
Core in version 4.6
Core since version 3.0

glBindFragDataLocation: bind a user-defined varying out variable to a fragment shader color number

Function Definition

 void glBindFragDataLocation(GLuint program​, GLuint colorNumber​, const char * name​);
program
The name of the program containing varying out variable whose binding to modify
colorNumber
The color number to bind the user-defined varying out variable to
name
The name of the user-defined varying out variable whose binding to modify

Description

glBindFragDataLocation explicitly specifies the binding of the user-defined varying out variable name​ to fragment shader color number colorNumber​ for program program​. If name​ was bound previously, its assigned binding is replaced with colorNumber​. name​ must be a null-terminated string. colorNumber​ must be less than GL_MAX_DRAW_BUFFERS.

The bindings specified by glBindFragDataLocation have no effect until program​ is next linked. Bindings may be specified at any time after program​ has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in name​, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with gl_ are reserved by the GL.

In addition to the errors generated by glBindFragDataLocation, the program program​ will fail to link if: * The number of active outputs is greater than the value GL_MAX_DRAW_BUFFERS.

  • More than one varying out variable is bound to the same color number.


Notes

Varying out varyings may have indexed locations assigned explicitly in the shader text using a location layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text, that location is used and any location assigned with glBindFragDataLocation is ignored.

Errors

GL_INVALID_VALUE is generated if colorNumber​ is greater than or equal to GL_MAX_DRAW_BUFFERS.

GL_INVALID_OPERATION is generated if name​ starts with the reserved gl_ prefix.

GL_INVALID_OPERATION is generated if program is not the name of a program object.

Associated Gets

glGetFragDataLocation with a valid program object and the the name of a user-defined varying out variable

See Also

glLinkProgram, glDrawBuffer, glDrawBuffers, glBindFragDataLocationIndexed

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.