GLAPI/glGetSubroutineUniformLocation: Difference between revisions

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== Function Definition ==
== Function Definition ==


   GLint '''glGetSubroutineUniformLocation'''(GLuint ''program'', GLenum ''shadertype'', const GLchar *''name'');
   GLint '''glGetSubroutineUniformLocation'''(GLuint {{param|program}}, GLenum {{param|shadertype}}, const GLchar *{{param|name}});


; program
; program
: Specifies the name of the program containing shader stage.
: Specifies the name of the program containing shader stage.
; shadertype
; shadertype
: Specifies the shader stage from which to query for subroutine uniform index. ''shadertype'' must be one of {{code|GL_VERTEX_SHADER}}, {{code|GL_TESS_CONTROL_SHADER}}, {{code|GL_TESS_EVALUATION_SHADER}}, {{code|GL_GEOMETRY_SHADER}} or {{code|GL_FRAGMENT_SHADER}}.
: Specifies the shader stage from which to query for subroutine uniform index. {{param|shadertype}} must be one of {{enum|GL_VERTEX_SHADER}}, {{enum|GL_TESS_CONTROL_SHADER}}, {{enum|GL_TESS_EVALUATION_SHADER}}, {{enum|GL_GEOMETRY_SHADER}}, {{enum|GL_FRAGMENT_SHADER}}, or {{enum|GL_COMPUTE_SHADER}}.
; name
; name
: Specifies the name of the subroutine uniform whose index to query.
: Specifies the name of the subroutine uniform whose index to query.
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== Description ==
== Description ==


'''glGetSubroutineUniformLocation''' returns the location of the subroutine uniform variable ''name'' in the shader stage of type ''shadertype'' attached to ''program'', with behavior otherwise identical to [[GLAPI/glGetUniformLocation|glGetUniformLocation]].
'''glGetSubroutineUniformLocation''' returns the location of the subroutine uniform variable {{param|name}} in the shader stage of type {{param|shadertype}} attached to {{param|program}}, with behavior otherwise identical to {{apifunc|glGetUniformLocation}}.


If ''name'' is not the name of a subroutine uniform in the shader stage, -1 is returned, but no error is generated. If ''name'' is the name of a subroutine uniform in the shader stage, a value between zero and the value of {{code|GL_ACTIVE_SUBROUTINE_LOCATIONS}} minus one will be returned. Subroutine locations are assigned using consecutive integers in the range from zero to the value of {{code|GL_ACTIVE_SUBROUTINE_LOCATIONS}} minus one for the shader stage. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive locations.
If {{param|name}} is not the name of a subroutine uniform in the shader stage, -1 is returned, but no error is generated. If {{param|name}} is the name of a subroutine uniform in the shader stage, a value between zero and the value of {{enum|GL_ACTIVE_SUBROUTINE_LOCATIONS}} minus one will be returned. Subroutine locations are assigned using consecutive integers in the range from zero to the value of {{enum|GL_ACTIVE_SUBROUTINE_LOCATIONS}} minus one for the shader stage. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive locations.


== Errors ==
== Errors ==


{{code|GL_INVALID_ENUM}} is generated if ''shadertype'' or ''pname'' is not one of the accepted values.
{{enum|GL_INVALID_ENUM}} is generated if {{param|shadertype}} or {{param|pname}} is not one of the accepted values.


{{code|GL_INVALID_VALUE}} is generated if ''program'' is not the name of an existing program object.
{{enum|GL_INVALID_VALUE}} is generated if {{param|program}} is not the name of an existing program object.


== See Also ==
== See Also ==


[[GLAPI/glGetProgram|glGetProgram]], [[GLAPI/glGetActiveSubroutineUniform|glGetActiveSubroutineUniform]], [[GLAPI/glGetActiveSubroutineUniformName|glGetActiveSubroutineUniformName]], [[GLAPI/glGetUniformLocation|glGetUniformLocation]]
{{apifunc|glGetProgram}}, {{apifunc|glGetActiveSubroutineUniform}}, {{apifunc|glGetActiveSubroutineUniformName}}, {{apifunc|glGetUniformLocation}}, {{apifunc|glGetProgramResourceLocation}}, {{apifunc|glUniformSubroutines}}


== Copyright ==
== Copyright ==
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[[Category:Core API Ref Shader Program Query|GetSubroutineUniformLocation]]
[[Category:Core API Ref Shader Program Query|GetSubroutineUniformLocation]]
[[Category:Core API Reference|GetSubroutineUniformLocation]]
[[Category:Core API Reference|GetSubroutineUniformLocation]]
[[Category:Program Object API State Functions|GetSubroutineUniformLocation]]

Latest revision as of 10:01, 15 August 2013

glGetSubroutineUniformLocation
Core in version 4.6
Core since version 4.0
Core ARB extension ARB_shader_subroutine

glGetSubroutineUniformLocation: retrieve the location of a subroutine uniform of a given shader stage within a program

Function Definition

 GLint glGetSubroutineUniformLocation(GLuint program​, GLenum shadertype​, const GLchar *name​);
program
Specifies the name of the program containing shader stage.
shadertype
Specifies the shader stage from which to query for subroutine uniform index. shadertype​ must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER, or GL_COMPUTE_SHADER.
name
Specifies the name of the subroutine uniform whose index to query.

Description

glGetSubroutineUniformLocation returns the location of the subroutine uniform variable name​ in the shader stage of type shadertype​ attached to program​, with behavior otherwise identical to glGetUniformLocation.

If name​ is not the name of a subroutine uniform in the shader stage, -1 is returned, but no error is generated. If name​ is the name of a subroutine uniform in the shader stage, a value between zero and the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus one will be returned. Subroutine locations are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus one for the shader stage. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive locations.

Errors

GL_INVALID_ENUM is generated if shadertype​ or pname​ is not one of the accepted values.

GL_INVALID_VALUE is generated if program​ is not the name of an existing program object.

See Also

glGetProgram, glGetActiveSubroutineUniform, glGetActiveSubroutineUniformName, glGetUniformLocation, glGetProgramResourceLocation, glUniformSubroutines

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.