GLAPI/glGetActiveUniformBlock: Difference between revisions
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== Function Definition == | == Function Definition == | ||
void '''glGetActiveUniformBlockiv'''(GLuint | void '''glGetActiveUniformBlockiv'''(GLuint {{param|program}}, GLuint {{param|uniformBlockIndex}}, GLenum {{param|pname}}, GLint *{{param|params}}); | ||
; program | ; program | ||
: Specifies the name of a program containing the uniform block. | : Specifies the name of a program containing the uniform block. | ||
; uniformBlockIndex | ; uniformBlockIndex | ||
: Specifies the index of the uniform block within | : Specifies the index of the uniform block within {{param|program}}. | ||
; pname | ; pname | ||
: Specifies the name of the parameter to query. | : Specifies the name of the parameter to query. | ||
Line 21: | Line 21: | ||
== Description == | == Description == | ||
'''glGetActiveUniformBlockiv''' retrieves information about an active uniform block within | '''glGetActiveUniformBlockiv''' retrieves information about an active uniform block within {{param|program}}. | ||
{{param|program}} must be the name of a program object for which the command {{apifunc|glLinkProgram}} must have been called in the past, although it is not required that {{apifunc|glLinkProgram}} must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. | |||
{{param|uniformBlockIndex}} is an active uniform block index of {{param|program}}, and must be less than the value of {{enum|GL_ACTIVE_UNIFORM_BLOCKS}}. | |||
Upon success, the uniform block parameter(s) specified by | Upon success, the uniform block parameter(s) specified by {{param|pname}} are returned in {{param|params}}. If an error occurs, nothing will be written to {{param|params}}. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_BINDING}}, then the index of the uniform buffer binding point last selected by the uniform block specified by {{param|uniformBlockIndex}} for {{param|program}} is returned. If no uniform block has been previously specified, zero is returned. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_DATA_SIZE}}, then the implementation-dependent minimum total buffer object size, in basic machine units, required to hold all active uniforms in the uniform block identified by {{param|uniformBlockIndex}} is returned. It is neither guaranteed nor expected that a given implementation will arrange uniform values as tightly packed in a buffer object. The exception to this is the ''std140 uniform block layout'', which guarantees specific packing behavior and does not require the application to query for offsets and strides. In this case the minimum size may still be queried, even though it is determined in advance based only on the uniform block declaration. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_NAME_LENGTH}}, then the total length (including the nul terminator) of the name of the uniform block identified by {{param|uniformBlockIndex}} is returned. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS}}, then the number of active uniforms in the uniform block identified by {{param|uniformBlockIndex}} is returned. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES}}, then a list of the active uniform indices for the uniform block identified by {{param|uniformBlockIndex}} is returned. The number of elements that will be written to {{param|params}} is the value of {{enum|GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS}} for {{param|uniformBlockIndex}}. | ||
If | If {{param|pname}} is {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER}}, {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER}}, {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER}}, {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER}}, {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER}}, or {{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER}} then a boolean value indicating whether the uniform block identified by {{param|uniformBlockIndex}} is referenced by the vertex, tessellation control, tessellation evaluation, geometry, fragment or compute programming stages of program, respectively, is returned. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|uniformBlockIndex}} is greater than or equal to the value of {{enum|GL_ACTIVE_UNIFORM_BLOCKS}} or is not the index of an active uniform block in {{param|program}}. | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|pname}} is not one of the accepted tokens. | ||
{{ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|program}} is not the name of a program object for which {{apifunc|glLinkProgram}} has been called in the past. | ||
== Notes == | == Notes == | ||
'''glGetActiveUniformBlockiv''' is available only if the GL version is 3.1 or greater. | '''glGetActiveUniformBlockiv''' is available only if the GL version is 3.1 or greater. | ||
{{enum|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER}} is accepted only if the GL version is 4.3 or greater. | |||
== Associated Gets == | |||
{{apifunc|glGetProgram}} with {{enum|GL_ACTIVE_UNIFORM_BLOCKS}} | |||
{{apifunc|glGetProgramInterface}} with {{enum|GL_UNIFORM_BLOCK}} and {{enum|GL_ACTIVE_RESOURCES}} | |||
{{apifunc|glGetUniformBlockIndex}} | |||
{{apifunc|glGetProgramResourceIndex}} with {{enum|GL_UNIFORM_BLOCK}} | |||
== See Also == | == See Also == | ||
{{apifunc|glGetActiveUniformBlockName}}, {{apifunc|glGetProgramResource}}, {{apifunc|glGetProgramResourceName}} | |||
== Copyright == | == Copyright == | ||
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | Copyright © 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/]. | ||
[[Category:API Reference | [[Category:Core API Ref Shader Program Query|GetActiveUniformBlock]] | ||
[[Category:Core API Reference|GetActiveUniformBlock]] | |||
[[Category:Program Object API State Functions|GetActiveUniformBlock]] |
Latest revision as of 09:58, 15 August 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 3.1 |
glGetActiveUniformBlock: query information about an active uniform block
Function Definition
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
- program
- Specifies the name of a program containing the uniform block.
- uniformBlockIndex
- Specifies the index of the uniform block within program.
- pname
- Specifies the name of the parameter to query.
- params
- Specifies the address of a variable to receive the result of the query.
Description
glGetActiveUniformBlockiv retrieves information about an active uniform block within program.
program must be the name of a program object for which the command glLinkProgram must have been called in the past, although it is not required that glLinkProgram must have succeeded. The link could have failed because the number of active uniforms exceeded the limit.
uniformBlockIndex is an active uniform block index of program, and must be less than the value of GL_ACTIVE_UNIFORM_BLOCKS.
Upon success, the uniform block parameter(s) specified by pname are returned in params. If an error occurs, nothing will be written to params.
If pname is GL_UNIFORM_BLOCK_BINDING, then the index of the uniform buffer binding point last selected by the uniform block specified by uniformBlockIndex for program is returned. If no uniform block has been previously specified, zero is returned.
If pname is GL_UNIFORM_BLOCK_DATA_SIZE, then the implementation-dependent minimum total buffer object size, in basic machine units, required to hold all active uniforms in the uniform block identified by uniformBlockIndex is returned. It is neither guaranteed nor expected that a given implementation will arrange uniform values as tightly packed in a buffer object. The exception to this is the std140 uniform block layout, which guarantees specific packing behavior and does not require the application to query for offsets and strides. In this case the minimum size may still be queried, even though it is determined in advance based only on the uniform block declaration.
If pname is GL_UNIFORM_BLOCK_NAME_LENGTH, then the total length (including the nul terminator) of the name of the uniform block identified by uniformBlockIndex is returned.
If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, then the number of active uniforms in the uniform block identified by uniformBlockIndex is returned.
If pname is GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, then a list of the active uniform indices for the uniform block identified by uniformBlockIndex is returned. The number of elements that will be written to params is the value of GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS for uniformBlockIndex.
If pname is GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, or GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER then a boolean value indicating whether the uniform block identified by uniformBlockIndex is referenced by the vertex, tessellation control, tessellation evaluation, geometry, fragment or compute programming stages of program, respectively, is returned.
Errors
GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program.
GL_INVALID_ENUM is generated if pname is not one of the accepted tokens.
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram has been called in the past.
Notes
glGetActiveUniformBlockiv is available only if the GL version is 3.1 or greater.
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER is accepted only if the GL version is 4.3 or greater.
Associated Gets
glGetProgram with GL_ACTIVE_UNIFORM_BLOCKS
glGetProgramInterface with GL_UNIFORM_BLOCK and GL_ACTIVE_RESOURCES
glGetProgramResourceIndex with GL_UNIFORM_BLOCK
See Also
glGetActiveUniformBlockName, glGetProgramResource, glGetProgramResourceName
Copyright
Copyright © 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.