Tutorials: Difference between revisions

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OpenGL Java: This page is for tutorials in the opengl.org wiki only. Moving to getting started page.
 
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* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
== OpenGL Windows ==
These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
* [[Tutorial: OpenGL in GLX (X11)]]
* [[Tutorial: OpenGL in Windows]]
* [[Tutorial: OpenGL in Mac OS X]]


== OpenGL 3.2 Core Profile ==
== OpenGL 3.2 Core Profile ==
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
== OpenGL 3.3 Core Profile ==
* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]]


[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 16:47, 7 April 2011