Tutorials: Difference between revisions
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→OpenGL Java: This page is for tutorials in the opengl.org wiki only. Moving to getting started page. |
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* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]] | * [[Tutorial: OpenGL 3.0 Context Creation (GLX)]] | ||
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]] | * [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]] | ||
== OpenGL 3.2 Core Profile == | == OpenGL 3.2 Core Profile == | ||
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]] | * [[Tutorial3: Rendering 3D Objects (C /SDL)]] | ||
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | * [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | ||
== OpenGL 3.3 Core Profile == | |||
* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]] | |||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Latest revision as of 16:47, 7 April 2011
Overview
This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.
General
OpenGL 3.2 Core Profile
These tutorials focus on programming the OpenGL 3.2 Core Profile.
- Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)
- Tutorial3: Rendering 3D Objects (C /SDL)
- Tutorial4: Using Indices and Geometry Shaders (C /SDL)