Deprecation: Difference between revisions
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Page on deprecation and GL versions. |
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OpenGL version 3.0 introduced '''deprecation''' into the specification. When functionality is marked deprecated, it means that this version of OpenGL still supports that functionality, but future versions of OpenGL ''may'' remove it. In the case of OpenGL version 3.1, almost all of the deprecated | OpenGL version 3.0 introduced '''deprecation''' into the specification. When functionality is marked deprecated, it means that this version of OpenGL still supports that functionality, but future versions of OpenGL ''may'' remove it. In the case of OpenGL version 3.1, almost all of the functionality deprecated in 3.0 was removed. | ||
[[Core And Compatibility in Contexts|Compatibility contexts]] restore all functionality that has been removed from a version. | [[Core And Compatibility in Contexts|Compatibility contexts]] restore all functionality that has been removed from a version. |
Latest revision as of 22:36, 24 June 2011
OpenGL version 3.0 introduced deprecation into the specification. When functionality is marked deprecated, it means that this version of OpenGL still supports that functionality, but future versions of OpenGL may remove it. In the case of OpenGL version 3.1, almost all of the functionality deprecated in 3.0 was removed.
Compatibility contexts restore all functionality that has been removed from a version.