Example/OpenGL Error Testing: Difference between revisions
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A simple loop to extract the current OpenGL errors: | A simple loop to extract the current OpenGL errors: | ||
< | <syntaxhighlight lang="cpp"> | ||
GLenum err; | GLenum err; | ||
while((err = glGetError()) != GL_NO_ERROR) | while((err = glGetError()) != GL_NO_ERROR) | ||
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// Process/log the error. | // Process/log the error. | ||
} | } | ||
</ | </syntaxhighlight> | ||
<noinclude>[[Category:Example Code]]</noinclude> | <noinclude>[[Category:Example Code]]</noinclude> |
Latest revision as of 02:27, 25 May 2020
A simple loop to extract the current OpenGL errors:
GLenum err;
while((err = glGetError()) != GL_NO_ERROR)
{
// Process/log the error.
}