Tools/OpenGL SDK: Difference between revisions

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The official '''OpenGL SDK''' is a website that maintains a collection of links to various libraries one can use to aid in the development of OpenGL applications. The SDK also contains reference documentation for the various OpenGL and [[OpenGL Shading Language|GLSL]] functions.
The '''OpenGL SDK''' is an official website that maintains a collection of links to various libraries one can use to aid in the development of OpenGL applications. The SDK also contains reference documentation for the various OpenGL and [[OpenGL Shading Language|GLSL]] functions.


As noted on the website, "This is not a traditional SDK in the sense that it doesn't arrive on CD-ROM, and it isn't one monolithic download." It contains descriptions of 3rd party tools, as well as links to those tools for downloads. Each project has its own individual build system.
As noted on the website, "This is not a traditional SDK in the sense that it doesn't arrive on CD-ROM, and it isn't one monolithic download." It contains descriptions of 3rd party tools, as well as links to those tools for downloads. Each project has its own individual build system.


A project can be admitted to the SDK by filing a bug report in the [http://www.khronos.org/bugzilla/ OpenGL bug database, under the OpenGL component "Registry",] to request admittance.
A project can be admitted to the SDK by filing a bug report in the [http://www.khronos.org/bugzilla/ OpenGL bug database, under the OpenGL component "Registry",] to request admittance.
[http://www.opengl.org/sdk/ Here is a link]


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[[Category:Tools]]
[[Category:Tools]]

Revision as of 02:58, 2 March 2013

The OpenGL SDK is an official website that maintains a collection of links to various libraries one can use to aid in the development of OpenGL applications. The SDK also contains reference documentation for the various OpenGL and GLSL functions.

As noted on the website, "This is not a traditional SDK in the sense that it doesn't arrive on CD-ROM, and it isn't one monolithic download." It contains descriptions of 3rd party tools, as well as links to those tools for downloads. Each project has its own individual build system.

A project can be admitted to the SDK by filing a bug report in the OpenGL bug database, under the OpenGL component "Registry", to request admittance.

Here is a link