Portal:OpenGL Objects/Program Pipeline Objects: Difference between revisions
Jump to navigation
Jump to search
Portal for pipeline objects. |
(No difference)
|
Revision as of 04:17, 26 February 2013
A Program Pipeline Object is a container object that stores a series of separable program objects that contain shaders. Though program objects do not follow the standard OpenGL object model, program pipeline objects do. Program pipelines are light-weight objects that simply represent a specific sequence of shader stages to execute in a rendering operation.