Portal:OpenGL Objects/Program Pipeline Objects: Difference between revisions

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Portal for pipeline objects.
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Revision as of 04:17, 26 February 2013

A Program Pipeline Object is a container object that stores a series of separable program objects that contain shaders. Though program objects do not follow the standard OpenGL object model, program pipeline objects do. Program pipelines are light-weight objects that simply represent a specific sequence of shader stages to execute in a rendering operation.