Portal:OpenGL Objects/Transform Feedback Objects: Difference between revisions
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Portal for feedback objects. |
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Revision as of 04:00, 26 February 2013
A Transform Feedback Object represents the state needed for a transform feedback operation. It stores the set of Buffer Objects that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in certain rendering commands. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed.