Portal:OpenGL Concepts/Shaders: Difference between revisions
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Revision as of 20:13, 16 February 2013
Certain stages of the rendering pipeline are programmable. The term for a programmable stage of the pipeline is Shader, and the programs that are executed by that pipeline stage are called "Shaders".
In OpenGL, shaders are written in the OpenGL Shading Language. Many OpenGL implementations offer extensions that provide alternative languages.