Template:Pipeline list: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Documentation text.
Added face culling.
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>* {{pagelink|Vertex Specification}}
<includeonly>* {{pagelink|Vertex Specification}}
** {{pagelink|Vertex Rendering}}
** {{pagelink|Vertex Rendering}}
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Primitive}}
* {{pagelink|Vertex Processing}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Tessellation}}
** {{pagelink|Geometry Shader}}
** {{pagelink|Geometry Shader}}
** {{pagelink|Tessellation Shader}}
}}
* {{pagelink|Vertex Post-Processing}}
* {{pagelink|Vertex Post-Processing}}
** {{pagelink|Transform Feedback}}
** {{pagelink|Transform Feedback}}
* {{pagelink|Primitive Assembly}}
* {{pagelink|Primitive Assembly}}
** {{pagelink|Face Culling}}
* {{pagelink|Rasterization}}
* {{pagelink|Rasterization}}
* {{pagelink|Fragment Shader}}
* {{pagelink|Fragment Shader}}

Latest revision as of 03:59, 13 February 2013