Template:Pipeline list: Difference between revisions

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m Formatting fix.
Added face culling.
 
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* {{pagelink|Vertex Specification}}
<includeonly>* {{pagelink|Vertex Specification}}
** {{pagelink|Vertex Rendering}}
** {{pagelink|Vertex Rendering}}
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Primitive}}
* {{pagelink|Vertex Processing}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Vertex Shader}}
** {{pagelink|Tessellation}}
** {{pagelink|Geometry Shader}}
** {{pagelink|Geometry Shader}}
** {{pagelink|Tessellation Shader}}
}}
* {{pagelink|Vertex Post-Processing}}
* {{pagelink|Vertex Post-Processing}}
** {{pagelink|Transform Feedback}}
** {{pagelink|Transform Feedback}}
* {{pagelink|Primitive Assembly}}
* {{pagelink|Primitive Assembly}}
** {{pagelink|Face Culling}}
* {{pagelink|Rasterization}}
* {{pagelink|Rasterization}}
* {{pagelink|Fragment Shader}}
* {{pagelink|Fragment Shader}}
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** {{pagelink|Logical Operation}}
** {{pagelink|Logical Operation}}
** {{pagelink|Write Mask}}
** {{pagelink|Write Mask}}
}}
}}</includeonly>
<noinclude>A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
 
Use the with <code><nowiki>{{pipeline list|short}}</nowiki></code> to remove some of the extraneous elements. This is primarily for the front page.
 
List follows:
<hr>
{{pipeline list}}
<hr>
{{pipeline list|short}}
<hr>
</noinclude>

Latest revision as of 03:59, 13 February 2013