Template:Pipeline list: Difference between revisions
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Links and short added. |
Added face culling. |
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* {{pagelink|Vertex Specification}} | <includeonly>* {{pagelink|Vertex Specification}} | ||
** {{pagelink|Vertex Rendering}} | ** {{pagelink|Vertex Rendering}} | ||
** {{pagelink|Primitive}} | |||
* {{pagelink|Vertex Processing}} | * {{pagelink|Vertex Processing}} | ||
** {{pagelink|Vertex Shader}} | ** {{pagelink|Vertex Shader}} | ||
** {{pagelink|Tessellation}} | |||
** {{pagelink|Geometry Shader}} | ** {{pagelink|Geometry Shader}} | ||
* {{pagelink|Vertex Post-Processing}} | |||
** {{pagelink|Transform Feedback}} | |||
* {{pagelink|Primitive Assembly}} | * {{pagelink|Primitive Assembly}} | ||
** {{pagelink|Face Culling}} | |||
* {{pagelink|Rasterization}} | * {{pagelink|Rasterization}} | ||
* {{pagelink|Fragment Shader}} | * {{pagelink|Fragment Shader}} | ||
* {{pagelink|Per-Sample Processing}} | * {{pagelink|Per-Sample Processing}}{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Scissor Test}} | |||
** {{pagelink|Stencil Test}} | |||
}} | |||
** {{pagelink|Depth Test}} | ** {{pagelink|Depth Test}} | ||
** {{pagelink|Blending}} | ** {{pagelink|Blending}}{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Logical Operation}} | |||
** {{pagelink|Write Mask}} | |||
}}</includeonly> | |||
<noinclude>A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page. | |||
Use the with <code><nowiki>{{pipeline list|short}}</nowiki></code> to remove some of the extraneous elements. This is primarily for the front page. | |||
List follows: | |||
<hr> | |||
{{pipeline list}} | |||
<hr> | |||
{{pipeline list|short}} | |||
<hr> | |||
</noinclude> |
Latest revision as of 03:59, 13 February 2013
A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
Use the with {{pipeline list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing