GLAPI/glDeleteRenderbuffers: Difference between revisions
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== Description == | == Description == | ||
'''glDeleteRenderbuffers''' deletes the {{param|n}} renderbuffer objects whose names are stored in the array addressed by {{param|renderbuffers}}. The name zero is reserved by the GL and is silently ignored, should it occur in {{param|renderbuffers}}, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target {{ | '''glDeleteRenderbuffers''' deletes the {{param|n}} renderbuffer objects whose names are stored in the array addressed by {{param|renderbuffers}}. The name zero is reserved by the GL and is silently ignored, should it occur in {{param|renderbuffers}}, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target {{enum|GL_RENDERBUFFER}} is deleted, it is as though {{apifunc|glBindRenderbuffer}} had been executed with a {{param|target}} of {{enum|GL_RENDERBUFFER}} and a {{param|name}} of zero. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_VALUE}} is generated if {{param|n}} is negative. | ||
== See Also == | == See Also == | ||
{{apifunc|glGenRenderbuffers}}, {{apifunc| | {{apifunc|glGenRenderbuffers}}, {{apifunc|glIsRenderbuffer}}, {{apifunc|glBindRenderbuffer}} | ||
== Copyright == | == Copyright == |
Latest revision as of 16:32, 11 January 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 3.0 |
glDeleteRenderbuffers: delete renderbuffer objects
Function Definition
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
- n
- Specifies the number of renderbuffer objects to be deleted.
- renderbuffers
- A pointer to an array containing n renderbuffer objects to be deleted.
Description
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer had been executed with a target of GL_RENDERBUFFER and a name of zero.
Errors
GL_INVALID_VALUE is generated if n is negative.
See Also
glGenRenderbuffers, glIsRenderbuffer, glBindRenderbuffer
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.