GLAPI/glDeleteRenderbuffers: Difference between revisions

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== Function Definition ==
== Function Definition ==


   void '''glDeleteRenderbuffers'''(GLsizei ''n'', GLuint *''renderbuffers'');
   void '''glDeleteRenderbuffers'''(GLsizei {{param|n}}, GLuint *{{param|renderbuffers}});


; n
; n
: Specifies the number of renderbuffer objects to be deleted.
: Specifies the number of renderbuffer objects to be deleted.
; renderbuffers
; renderbuffers
: A pointer to an array containing ''n'' renderbuffer objects to be deleted.
: A pointer to an array containing {{param|n}} renderbuffer objects to be deleted.


== Description ==
== Description ==


'''glDeleteRenderbuffers''' deletes the ''n'' renderbuffer objects whose names are stored in the array addressed by ''renderbuffers''. The name zero is reserved by the GL and is silently ignored, should it occur in ''renderbuffers'', as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target {{code|GL_RENDERBUFFER}} is deleted, it is as though [[GLAPI/glBindRenderbuffer|glBindRenderbuffer]] had been executed with a ''target'' of {{code|GL_RENDERBUFFER}} and a ''name'' of zero.
'''glDeleteRenderbuffers''' deletes the {{param|n}} renderbuffer objects whose names are stored in the array addressed by {{param|renderbuffers}}. The name zero is reserved by the GL and is silently ignored, should it occur in {{param|renderbuffers}}, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target {{enum|GL_RENDERBUFFER}} is deleted, it is as though {{apifunc|glBindRenderbuffer}} had been executed with a {{param|target}} of {{enum|GL_RENDERBUFFER}} and a {{param|name}} of zero.
 
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if [[GLAPI/glFramebufferRenderbuffer|glFramebufferRenderbuffer]] had been called, with a ''renderbuffer'' of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer image is specifically ''not'' detached from any non-bound framebuffers.


== Errors ==
== Errors ==


{{code|GL_INVALID_VALUE}} is generated if ''n'' is negative.
{{enum|GL_INVALID_VALUE}} is generated if {{param|n}} is negative.


== See Also ==
== See Also ==


[[GLAPI/glGenRenderbuffers|glGenRenderbuffers]], [[GLAPI/glFramebufferRenderbuffer|glFramebufferRenderbuffer]], [[GLAPI/glRenderbufferStorage|glRenderbufferStorage]], [[GLAPI/glRenderbufferStorageMultisample|glRenderbufferStorageMultisample]]
{{apifunc|glGenRenderbuffers}}, {{apifunc|glIsRenderbuffer}}, {{apifunc|glBindRenderbuffer}}


== Copyright ==
== Copyright ==
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Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].


[[Category:API Reference 4|DeleteRenderbuffers]]
[[Category:Core API Ref Framebuffer Objects|DeleteRenderbuffers]]
[[Category:GL 4 API Framebuffer Objects|DeleteRenderbuffers]]
[[Category:Core API Reference|DeleteRenderbuffers]]

Latest revision as of 16:32, 11 January 2013

glDeleteRenderbuffers
Core in version 4.6
Core since version 3.0

glDeleteRenderbuffers: delete renderbuffer objects

Function Definition

 void glDeleteRenderbuffers(GLsizei n​, GLuint *renderbuffers​);
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n​ renderbuffer objects to be deleted.

Description

glDeleteRenderbuffers deletes the n​ renderbuffer objects whose names are stored in the array addressed by renderbuffers​. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers​, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer had been executed with a target​ of GL_RENDERBUFFER and a name​ of zero.

Errors

GL_INVALID_VALUE is generated if n​ is negative.

See Also

glGenRenderbuffers, glIsRenderbuffer, glBindRenderbuffer

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.