Vertex Processing: Difference between revisions

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{{pipeline float}}
'''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s.
'''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s.



Revision as of 21:56, 4 October 2012

Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.

Vertex Shader

Tessellation

Geometry Shader