Template:Object list: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Better inclusion.
Better inclusion.
Line 1: Line 1:
<includeonly>
<includeonly>* [[Buffer Object]]s
* [[Buffer Object]]s
** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short |  |
** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short |  |
** {{pagelink|Vertex Buffer Object}}s
** {{pagelink|Vertex Buffer Object}}s
Line 28: Line 27:
* '''Unconventional objects:'''
* '''Unconventional objects:'''
** [[Sync Object]]s
** [[Sync Object]]s
** [[GLSL Object|Shader and program objects]]
** [[GLSL Object|Shader and program objects]]</includeonly>
</includeonly>
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.



Revision as of 21:34, 4 October 2012

A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.

It includes those that conform to the standard object paradigm and those that don't.

Use the with {{object list|short}} to remove some of the extraneous elements. This is primarily for the front page.

List follows: