GLAPI/glBindVertexArray: Difference between revisions

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== See Also ==
== See Also ==


{{apifunc|glGenVertexArrays}}, {{apifunc|glDeleteVertexArrays}}{{apifunc|glVertexAttribPointer}}{{apifunc|glEnableVertexAttribArray}}
{{apifunc|glGenVertexArrays}}, {{apifunc|glDeleteVertexArrays}}, {{apifunc|glIsVertexArray}}, {{apifunc|glVertexAttribPointer}}, {{apifunc|glEnableVertexAttribArray}}, {{apifunc|glVertexAttribBinding}}, {{apifunc|glVertexAttribDivisor}}, {{apifunc|glVertexAttribFormat}}, {{apifunc|glVertexAttribPointer}}, {{apifunc|glVertexBindingDivisor}}


== Copyright ==
== Copyright ==

Latest revision as of 01:39, 27 September 2012

glBindVertexArray
Core in version 4.6
Core since version 3.0

glBindVertexArray: bind a vertex array object

Function Definition

 void glBindVertexArray(GLuint array​);
array
Specifies the name of the vertex array to bind.

Description

glBindVertexArray binds the vertex array object with name array​. array​ is the name of a vertex array object previously returned from a call to glGenVertexArrays, or zero to break the existing vertex array object binding.

If no vertex array object with name array​ exists, one is created when array​ is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.

Errors

GL_INVALID_OPERATION is generated if array​ is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays.

See Also

glGenVertexArrays, glDeleteVertexArrays, glIsVertexArray, glVertexAttribPointer, glEnableVertexAttribArray, glVertexAttribBinding, glVertexAttribDivisor, glVertexAttribFormat, glVertexAttribPointer, glVertexBindingDivisor

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.