GLAPI/glBindFramebuffer: Difference between revisions
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== See Also == | == See Also == | ||
{{apifunc|glGenFramebuffers}}, {{apifunc|glDeleteFramebuffers}}, {{apifunc|glFramebufferRenderbuffer}}, {{apifunc|glFramebufferTexture}}, {{apifunc| | {{apifunc|glGenFramebuffers}}, {{apifunc|glDeleteFramebuffers}}, {{apifunc|glIsFramebuffer}}, {{apifunc|glFramebufferRenderbuffer}}, {{apifunc|glFramebufferTexture}}, {{apifunc|glFramebufferTextureLayer}}, {{apifunc|glBlitFramebuffer}}, {{apifunc|glCheckFramebufferStatus}}, {{apifunc|glDrawBuffers}}, {{apifunc|glDrawBuffer}}, {{apifunc|glReadBuffer}}, {{apifunc|glReadPixels}}, {{apifunc|glFramebufferParameter}}, {{apifunc|glInvalidateFramebuffer}}, {{apifunc|glInvalidateSubFramebuffer}} | ||
== Copyright == | == Copyright == |
Latest revision as of 01:39, 27 September 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 3.0 |
glBindFramebuffer: bind a framebuffer to a framebuffer target
Function Definition
void glBindFramebuffer(GLenum target, GLuint framebuffer);
- target
- Specifies the framebuffer target of the binding operation.
- framebuffer
- Specifies the name of the framebuffer object to bind.
Description
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers, or zero to break the existing binding of a framebuffer object to target.
Errors
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers.
See Also
glGenFramebuffers, glDeleteFramebuffers, glIsFramebuffer, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTextureLayer, glBlitFramebuffer, glCheckFramebufferStatus, glDrawBuffers, glDrawBuffer, glReadBuffer, glReadPixels, glFramebufferParameter, glInvalidateFramebuffer, glInvalidateSubFramebuffer
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.