Vertex Processing: Difference between revisions
Jump to navigation
Jump to search
Page for shader-based vertex processing operations. |
(No difference)
|
Revision as of 19:07, 9 September 2012
Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.
Vertex Shader
Main article: Vertex Shader
Tessellation
Main article: Tessellation
Geometry Shader
Main article: Geometry Shader
This article is a stub. You can help the OpenGL Wiki by expanding it. |