Occlusion Query: Difference between revisions

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Removing bad article, updating with a stub for the OpenGL feature.
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An '''Occlusion Query''' is an OpenGL mechanism that allows the user to determine approximately how many fragments were rasterized when executing a particular sequence of rendering commands.
#REDIRECT [[Query Object#Occlusion queries]]
 
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Latest revision as of 15:15, 18 August 2012