Talk:Shader Variable: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Description of issues.
(No difference)

Revision as of 12:05, 4 August 2012

Issues with this page

There are a number of issues with this page that need to be corrected, assuming the page shouldn't be flushed entirely. First, this information already exists; all of these "types" of variables are covered in the page on GLSL Type Qualifiers. So this information is redundant at best.

The discussion of uniforms is poorly worded, using the term "group of vertices".

It is also incomplete, as there is no discussion of fragment shader outputs. Or outputs of any kind; merely "interpolators", even though vertex-to-geometry variables are not interpolated (which is why they're not called "varying" anymore). Alfonse (talk) 05:05, 4 August 2012 (PDT)