Talk:Related toolkits and APIs: Difference between revisions

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Not a library: new section
 
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Annotation to the "Toolkits to bridge OpenGL and the Window System" section: A Widget set (like Motif or Lesstif in Linux) is not necessarily needed. All that an application needs is Xlib and the GLX extension.
Annotation to the "Toolkits to bridge OpenGL and the Window System" section: A Widget set (like Motif or Lesstif in Linux) is not necessarily needed. All that an application needs is Xlib and the GLX extension.
== Debuggers and Profilers etc. ==
Shall we add a section about debuggers and utilities to be used with openGL ?
: That would be very useful,  Seems like OpenGl doesn't have stuff like NVPerfKit and Parallel Nsight --[[User:Stoopdapoop|Stoopdapoop]] 16:07, 6 March 2012 (PST)
== Broken Link for Fur benchmark ==
The link doesn't go anywhere, does anyone know of a mirror?  Is the utility even still relevant? --[[User:Stoopdapoop|Stoopdapoop]] 16:07, 6 March 2012 (PST)
: You're talking about the link on the [[Getting started]] page, not this page. [[User:Alfonse|Alfonse]] 23:49, 6 March 2012 (PST)
: I have fixed the link to go to FurMark. [[User:Alfonse|Alfonse]] 23:56, 6 March 2012 (PST)
:: ah, you're right, but thanks for the fix --[[User:Stoopdapoop|Stoopdapoop]] 02:13, 10 March 2012 (PST)
== Not a library ==
These:
* DDS : The DDS image format is a useful format that Microsoft has developed for Direct3D but that doesn't mean you can't use it in OpenGL programs. DevIL (see a few lines above for the link) supports reading the DDS format. Also, you might want to check nVidia's Developer section for more DDS tools [http://developer.nvidia.com/legacy-texture-tools nVidia's Legacy Texture Tools].
* BC7 : The BC7 compression format is a new compression technique. Also called BPTC. If you need to compress a image such as TGA to BC7, here is a tool from nVidia : [http://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc7_export.zip&can=2&q= BC7-export tool]. It is a command line tool and it has been reported that compression can take up to 90 minutes for a 1920x1080 image.
are not image libraries. The BC7 tool is a command-line program for generating image data, not for loading it.

Latest revision as of 01:12, 16 June 2012

Annotation to the "Toolkits to bridge OpenGL and the Window System" section: A Widget set (like Motif or Lesstif in Linux) is not necessarily needed. All that an application needs is Xlib and the GLX extension.

Debuggers and Profilers etc.

Shall we add a section about debuggers and utilities to be used with openGL ?

That would be very useful, Seems like OpenGl doesn't have stuff like NVPerfKit and Parallel Nsight --Stoopdapoop 16:07, 6 March 2012 (PST)

Broken Link for Fur benchmark

The link doesn't go anywhere, does anyone know of a mirror? Is the utility even still relevant? --Stoopdapoop 16:07, 6 March 2012 (PST)

You're talking about the link on the Getting started page, not this page. Alfonse 23:49, 6 March 2012 (PST)
I have fixed the link to go to FurMark. Alfonse 23:56, 6 March 2012 (PST)
ah, you're right, but thanks for the fix --Stoopdapoop 02:13, 10 March 2012 (PST)

Not a library

These:

  • DDS : The DDS image format is a useful format that Microsoft has developed for Direct3D but that doesn't mean you can't use it in OpenGL programs. DevIL (see a few lines above for the link) supports reading the DDS format. Also, you might want to check nVidia's Developer section for more DDS tools nVidia's Legacy Texture Tools.
  • BC7 : The BC7 compression format is a new compression technique. Also called BPTC. If you need to compress a image such as TGA to BC7, here is a tool from nVidia : BC7-export tool. It is a command line tool and it has been reported that compression can take up to 90 minutes for a 1920x1080 image.

are not image libraries. The BC7 tool is a command-line program for generating image data, not for loading it.