GLAPI/glMinSampleShading: Difference between revisions
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== Description == | == Description == | ||
'''glMinSampleShading''' specifies the rate at which samples are shaded within a covered pixel. Sample-rate shading is enabled by calling {{apifunc|glEnable}} with the parameter {{ | '''glMinSampleShading''' specifies the rate at which samples are shaded within a covered pixel. Sample-rate shading is enabled by calling {{apifunc|glEnable}} with the parameter {{enum|GL_SAMPLE_SHADING}}. If {{enum|GL_MULTISAMPLE}} or {{enum|GL_SAMPLE_SHADING}} is disabled, sample shading has no effect. Otherwise, an implementation must provide at least as many unique color values for each covered fragment as specified by {{param|value}} times {{param|samples}} where {{param|samples}} is the value of {{enum|GL_SAMPLES}} for the current framebuffer. At least 1 sample for each covered fragment is generated. | ||
A {{param|value}} of 1.0 indicates that each sample in the framebuffer should be indpendently shaded. A {{param|value}} of 0.0 effectively allows the GL to ignore sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each covered fragment. Which samples are shaded and the algorithm used to select that subset of the fragment's samples is implementation dependent. | A {{param|value}} of 1.0 indicates that each sample in the framebuffer should be indpendently shaded. A {{param|value}} of 0.0 effectively allows the GL to ignore sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each covered fragment. Which samples are shaded and the algorithm used to select that subset of the fragment's samples is implementation dependent. | ||
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== Associated Gets == | == Associated Gets == | ||
{{apifunc|glGet}} with argument {{ | {{apifunc|glGet}} with argument {{enum|GL_MIN_SAMPLE_SHADING}}. | ||
{{apifunc|glGet}} with argument {{ | {{apifunc|glGet}} with argument {{enum|GL_SAMPLES}}. | ||
== Copyright == | == Copyright == |
Revision as of 17:26, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 4.0 | |
ARB extension | ARB_sample_shading |
glMinSampleShading: specifies minimum rate at which sample shaing takes place
Function Definition
void glMinSampleShading(GLclampf value);
- value
- Specifies the rate at which samples are shaded within each covered pixel.
Description
glMinSampleShading specifies the rate at which samples are shaded within a covered pixel. Sample-rate shading is enabled by calling glEnable with the parameter GL_SAMPLE_SHADING. If GL_MULTISAMPLE or GL_SAMPLE_SHADING is disabled, sample shading has no effect. Otherwise, an implementation must provide at least as many unique color values for each covered fragment as specified by value times samples where samples is the value of GL_SAMPLES for the current framebuffer. At least 1 sample for each covered fragment is generated.
A value of 1.0 indicates that each sample in the framebuffer should be indpendently shaded. A value of 0.0 effectively allows the GL to ignore sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each covered fragment. Which samples are shaded and the algorithm used to select that subset of the fragment's samples is implementation dependent.
Errors
None.
Associated Gets
glGet with argument GL_MIN_SAMPLE_SHADING.
glGet with argument GL_SAMPLES.
Copyright
Copyright © 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.