GLAPI/glLogicOp: Difference between revisions
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: Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: {{ | : Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: {{enum|GL_CLEAR}}, {{enum|GL_SET}}, {{enum|GL_COPY}}, {{enum|GL_COPY_INVERTED}}, {{enum|GL_NOOP}}, {{enum|GL_INVERT}}, {{enum|GL_AND}}, {{enum|GL_NAND}}, {{enum|GL_OR}}, {{enum|GL_NOR}}, {{enum|GL_XOR}}, {{enum|GL_EQUIV}}, {{enum|GL_AND_REVERSE}}, {{enum|GL_AND_INVERTED}}, {{enum|GL_OR_REVERSE}}, and {{enum|GL_OR_INVERTED}}. The initial value is {{enum|GL_COPY}}. | ||
== Description == | == Description == | ||
'''glLogicOp''' specifies a logical operation that, when enabled, is applied between the incoming RGBA color and the RGBA color at the corresponding location in the frame buffer. To enable or disable the logical operation, call {{apifunc|glEnable}} and {{apifunc|glDisable}} using the symbolic constant {{ | '''glLogicOp''' specifies a logical operation that, when enabled, is applied between the incoming RGBA color and the RGBA color at the corresponding location in the frame buffer. To enable or disable the logical operation, call {{apifunc|glEnable}} and {{apifunc|glDisable}} using the symbolic constant {{enum|GL_COLOR_LOGIC_OP}}. The initial value is disabled. | ||
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! '''Resulting Operation''' | ! '''Resulting Operation''' | ||
|+ | |+ | ||
| {{ | | {{enum|GL_CLEAR}} | ||
| 0 | | 0 | ||
|+ | |+ | ||
| {{ | | {{enum|GL_SET}} | ||
| 1 | | 1 | ||
|+ | |+ | ||
| {{ | | {{enum|GL_COPY}} | ||
| s | | s | ||
|+ | |+ | ||
| {{ | | {{enum|GL_COPY_INVERTED}} | ||
| ~s | | ~s | ||
|+ | |+ | ||
| {{ | | {{enum|GL_NOOP}} | ||
| d | | d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_INVERT}} | ||
| ~d | | ~d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_AND}} | ||
| s & d | | s & d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_NAND}} | ||
| ~(s & d) | | ~(s & d) | ||
|+ | |+ | ||
| {{ | | {{enum|GL_OR}} | ||
| s | d | | s | d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_NOR}} | ||
| ~(s | d) | | ~(s | d) | ||
|+ | |+ | ||
| {{ | | {{enum|GL_XOR}} | ||
| s ^ d | | s ^ d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_EQUIV}} | ||
| ~(s ^ d) | | ~(s ^ d) | ||
|+ | |+ | ||
| {{ | | {{enum|GL_AND_REVERSE}} | ||
| s & ~d | | s & ~d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_AND_INVERTED}} | ||
| ~s & d | | ~s & d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_OR_REVERSE}} | ||
| s | ~d | | s | ~d | ||
|+ | |+ | ||
| {{ | | {{enum|GL_OR_INVERTED}} | ||
| ~s | d | | ~s | d | ||
|} | |} | ||
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When more than one RGBA color buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (see {{apifunc|glDrawBuffer}}). | When more than one RGBA color buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (see {{apifunc|glDrawBuffer}}). | ||
Logic operations have no effect on floating point draw buffers. However, if {{ | Logic operations have no effect on floating point draw buffers. However, if {{enum|GL_COLOR_LOGIC_OP}} is enabled, blending is still disabled in this case. | ||
== Errors == | == Errors == | ||
{{ | {{enum|GL_INVALID_ENUM}} is generated if {{param|opcode}} is not an accepted value. | ||
== Associated Gets == | == Associated Gets == | ||
{{apifunc|glGet}} with argument {{ | {{apifunc|glGet}} with argument {{enum|GL_LOGIC_OP_MODE}}. | ||
{{apifunc|glIsEnabled}} with argument {{ | {{apifunc|glIsEnabled}} with argument {{enum|GL_COLOR_LOGIC_OP}}. | ||
== See Also == | == See Also == |
Revision as of 17:26, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 1.0 |
glLogicOp: specify a logical pixel operation for rendering
Function Definition
void glLogicOp(GLenum opcode);
- opcode
- Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY.
Description
glLogicOp specifies a logical operation that, when enabled, is applied between the incoming RGBA color and the RGBA color at the corresponding location in the frame buffer. To enable or disable the logical operation, call glEnable and glDisable using the symbolic constant GL_COLOR_LOGIC_OP. The initial value is disabled.
Opcode | Resulting Operation |
---|---|
GL_CLEAR | 0 |
GL_SET | 1 |
GL_COPY | s |
GL_COPY_INVERTED | ~s |
GL_NOOP | d |
GL_INVERT | ~d |
GL_AND | s & d |
GL_NAND | ~(s & d) |
GL_OR | d |
GL_NOR | d) |
GL_XOR | s ^ d |
GL_EQUIV | ~(s ^ d) |
GL_AND_REVERSE | s & ~d |
GL_AND_INVERTED | ~s & d |
GL_OR_REVERSE | ~d |
GL_OR_INVERTED | d |
opcode is a symbolic constant chosen from the list above. In the explanation of the logical operations, s represents the incoming color and d represents the color in the frame buffer. Standard C-language operators are used. As these bitwise operators suggest, the logical operation is applied independently to each bit pair of the source and destination colors.
Notes
When more than one RGBA color buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (see glDrawBuffer).
Logic operations have no effect on floating point draw buffers. However, if GL_COLOR_LOGIC_OP is enabled, blending is still disabled in this case.
Errors
GL_INVALID_ENUM is generated if opcode is not an accepted value.
Associated Gets
glGet with argument GL_LOGIC_OP_MODE.
glIsEnabled with argument GL_COLOR_LOGIC_OP.
See Also
glBlendFunc, glDrawBuffer, glEnable, glStencilOp
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.