GLAPI/glMultiDrawElements: Difference between revisions

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== Function Definition ==
== Function Definition ==


   void '''glMultiDrawElements'''(GLenum ''mode'', const GLsizei * ''count'', GLenum ''type'', const GLvoid ** ''indices'', GLsizei ''primcount'');
   void '''glMultiDrawElements'''(GLenum {{param|mode}}, const GLsizei * {{param|count}}, GLenum {{param|type}}, const GLvoid ** {{param|indices}}, GLsizei {{param|primcount}});


; mode
; mode
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: Points to an array of the elements counts.
: Points to an array of the elements counts.
; type
; type
: Specifies the type of the values in ''indices''. Must be one of {{code|GL_UNSIGNED_BYTE}}, {{code|GL_UNSIGNED_SHORT}}, or {{code|GL_UNSIGNED_INT}}.
: Specifies the type of the values in {{param|indices}}. Must be one of {{code|GL_UNSIGNED_BYTE}}, {{code|GL_UNSIGNED_SHORT}}, or {{code|GL_UNSIGNED_INT}}.
; indices
; indices
: Specifies a pointer to the location where the indices are stored.
: Specifies a pointer to the location where the indices are stored.
; primcount
; primcount
: Specifies the size of the ''count'' array.
: Specifies the size of the {{param|count}} array.


== Description ==
== Description ==
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'''glMultiDrawElements''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to '''glMultiDrawElements'''.
'''glMultiDrawElements''' specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to '''glMultiDrawElements'''.


'''glMultiDrawElements''' is identical in operation to [[GLAPI/glDrawElements|glDrawElements]] except that ''primcount'' separate lists of elements are specified.
'''glMultiDrawElements''' is identical in operation to {{apifunc|glDrawElements}} except that {{param|primcount}} separate lists of elements are specified.


Vertex attributes that are modified by '''glMultiDrawElements''' have an unspecified value after '''glMultiDrawElements''' returns. Attributes that aren't modified maintain their previous values.
Vertex attributes that are modified by '''glMultiDrawElements''' have an unspecified value after '''glMultiDrawElements''' returns. Attributes that aren't modified maintain their previous values.
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== Errors ==
== Errors ==


{{code|GL_INVALID_ENUM}} is generated if ''mode'' is not an accepted value.
{{code|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value.


{{code|GL_INVALID_VALUE}} is generated if ''primcount'' is negative.
{{code|GL_INVALID_VALUE}} is generated if {{param|primcount}} is negative.


{{code|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
{{code|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
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== See Also ==
== See Also ==


[[GLAPI/glDrawArrays|glDrawArrays]], [[GLAPI/glDrawRangeElements|glDrawRangeElements]]
{{apifunc|glDrawArrays}}, {{apifunc|glDrawRangeElements}}


== Copyright ==
== Copyright ==

Revision as of 01:23, 29 April 2012

glMultiDrawElements
Core in version 4.6
Core since version 1.4

glMultiDrawElements: render multiple sets of primitives by specifying indices of array data elements

Function Definition

 void glMultiDrawElements(GLenum mode​, const GLsizei * count​, GLenum type​, const GLvoid ** indices​, GLsizei primcount​);
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
count
Points to an array of the elements counts.
type
Specifies the type of the values in indices​. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
primcount
Specifies the size of the count​ array.

Description

glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glMultiDrawElements.

glMultiDrawElements is identical in operation to glDrawElements except that primcount​ separate lists of elements are specified.

Vertex attributes that are modified by glMultiDrawElements have an unspecified value after glMultiDrawElements returns. Attributes that aren't modified maintain their previous values.

Notes

GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.

Errors

GL_INVALID_ENUM is generated if mode​ is not an accepted value.

GL_INVALID_VALUE is generated if primcount​ is negative.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.

See Also

glDrawArrays, glDrawRangeElements

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.