GLAPI/glIsTexture: Difference between revisions

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m Renaming category: 'GL 4 API Texturing' to 'Core API Ref Texturing'.
m Bot: Adding better formatting.
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== Function Definition ==
== Function Definition ==


   GLboolean '''glIsTexture'''(GLuint ''texture'');
   GLboolean '''glIsTexture'''(GLuint {{param|texture}});


; texture
; texture
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== Description ==
== Description ==


'''glIsTexture''' returns {{code|GL_TRUE}} if ''texture'' is currently the name of a texture. If ''texture'' is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, '''glIsTexture''' returns {{code|GL_FALSE}}.
'''glIsTexture''' returns {{code|GL_TRUE}} if {{param|texture}} is currently the name of a texture. If {{param|texture}} is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, '''glIsTexture''' returns {{code|GL_FALSE}}.


A name returned by [[GLAPI/glGenTextures|glGenTextures]], but not yet associated with a texture by calling [[GLAPI/glBindTexture|glBindTexture]], is not the name of a texture.
A name returned by {{apifunc|glGenTextures}}, but not yet associated with a texture by calling {{apifunc|glBindTexture}}, is not the name of a texture.


== See Also ==
== See Also ==


[[GLAPI/glBindTexture|glBindTexture]], [[GLAPI/glCopyTexImage1D|glCopyTexImage1D]], [[GLAPI/glCopyTexImage2D|glCopyTexImage2D]], [[GLAPI/glDeleteTextures|glDeleteTextures]], [[GLAPI/glGenTextures|glGenTextures]], [[GLAPI/glGet|glGet]], [[GLAPI/glGetTexParameter|glGetTexParameter]], [[GLAPI/glTexImage1D|glTexImage1D]], [[GLAPI/glTexImage2D|glTexImage2D]], [[GLAPI/glTexImage3D|glTexImage3D]], [[GLAPI/glTexParameter|glTexParameter]]
{{apifunc|glBindTexture}}, {{apifunc|glCopyTexImage1D}}, {{apifunc|glCopyTexImage2D}}, {{apifunc|glDeleteTextures}}, {{apifunc|glGenTextures}}, {{apifunc|glGet}}, {{apifunc|glGetTexParameter}}, {{apifunc|glTexImage1D}}, {{apifunc|glTexImage2D}}, {{apifunc|glTexImage3D}}, {{apifunc|glTexParameter}}


== Copyright ==
== Copyright ==

Revision as of 01:23, 29 April 2012

glIsTexture
Core in version 4.6
Core since version 1.1

glIsTexture: determine if a name corresponds to a texture

Function Definition

 GLboolean glIsTexture(GLuint texture​);
texture
Specifies a value that may be the name of a texture.

Description

glIsTexture returns GL_TRUE if texture​ is currently the name of a texture. If texture​ is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture.

See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.