GLAPI/glGenProgramPipelines: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m Bot: Adjusting API page category.
Line 35: Line 35:


[[Category:API Reference 4|GenProgramPipelines]]
[[Category:API Reference 4|GenProgramPipelines]]
[[Category:GL 4 API Shader Program Creation|GenProgramPipelines]]

Revision as of 03:22, 26 February 2012

glGenProgramPipelines
Core in version 4.6
Core since version 4.1
Core ARB extension ARB_separate_shader_objects

glGenProgramPipelines: reserve program pipeline object names

Function Definition

 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
n
Specifies the number of program pipeline object names to reserve.
pipelines
Specifies an array of into which the reserved names will be written.

Description

glGenProgramPipelines returns n previously unused program pipeline object names in pipelines. These names are marked as used, for the purposes of glGenProgramPipelines only, but they acquire program pipeline state only when they are first bound.

Associated Gets

glGet with argument GL_PROGRAM_PIPELINE_BINDING

glIsProgramPipeline

See Also

glDeleteProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseProgramStages, glUseProgram

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.