GLAPI/glViewportIndexed: Difference between revisions

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Math equations.
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== Description ==
== Description ==


'''glViewportIndexedf''' and '''glViewportIndexedfv''' specify the parameters for a single viewport. ''index'' specifies the index of the viewport to modify. ''index'' must be less than the value of {{code|GL_MAX_VIEWPORTS}}. For '''glViewportIndexedf''', ''x'', ''y'', ''w'', and ''h'' specify the left, bottom, width and height of the viewport in pixels, respectively. For '''glViewportIndexedfv''', ''v'' contains the address of an array of floating point values specifying the left (<!--Missing Equation-->), bottom (<!--Missing Equation-->), width (<!--Missing Equation-->), and height (<!--Missing Equation-->) of each viewport, in that order. <!--Missing Equation--> and <!--Missing Equation--> give the location of the viewport's lower left corner, and <!--Missing Equation--> and <!--Missing Equation--> give the width and height of the viewport, respectively. The viewport specifies the affine transformation of <!--Missing Equation--> and <!--Missing Equation--> from normalized device coordinates to window coordinates. Let <!--Missing Equation--> be normalized device coordinates. Then the window coordinates <!--Missing Equation--> are computed as follows:
'''glViewportIndexedf''' and '''glViewportIndexedfv''' specify the parameters for a single viewport. ''index'' specifies the index of the viewport to modify. ''index'' must be less than the value of {{code|GL_MAX_VIEWPORTS}}. For '''glViewportIndexedf''', ''x'', ''y'', ''w'', and ''h'' specify the left, bottom, width and height of the viewport in pixels, respectively. For '''glViewportIndexedfv''', ''v'' contains the address of an array of floating point values specifying the left (''x''), bottom (''y''), width (''w''), and height (''h'') of each viewport, in that order. ''x'' and ''y'' give the location of the viewport's lower left corner, and ''w'' and ''h'' give the width and height of the viewport, respectively. The viewport specifies the affine transformation of ''x'' and ''y'' from normalized device coordinates to window coordinates. Let (x<sub>nd</sub>, y<sub>nd</sub>) be normalized device coordinates. Then the window coordinates (x<sub>w</sub>, y<sub>w</sub>) are computed as follows:


<!--Missing Equation-->
{{glapi viewport equations}}


<!--Missing Equation-->
The location of the viewport's bottom left corner, given by (''x'', ''y'') is clamped to be within the implementaiton-dependent viewport bounds range. The viewport bounds range [''min'', ''max''] can be determined by calling [[GLAPI/glGet|glGet]] with argument {{code|GL_VIEWPORT_BOUNDS_RANGE}}. Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call [[GLAPI/glGet|glGet]] with argument {{code|GL_MAX_VIEWPORT_DIMS}}.
 
The location of the viewport's bottom left corner, given by (<!--Missing Equation-->, <!--Missing Equation-->) is clamped to be within the implementaiton-dependent viewport bounds range. The viewport bounds range [<!--Missing Equation-->, <!--Missing Equation-->] can be determined by calling [[GLAPI/glGet|glGet]] with argument {{code|GL_VIEWPORT_BOUNDS_RANGE}}. Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call [[GLAPI/glGet|glGet]] with argument {{code|GL_MAX_VIEWPORT_DIMS}}.


The precision with which the GL interprets the floating point viewport bounds is implementation-dependent and may be determined by querying the impementation-defined constant {{code|GL_VIEWPORT_SUBPIXEL_BITS}}.
The precision with which the GL interprets the floating point viewport bounds is implementation-dependent and may be determined by querying the impementation-defined constant {{code|GL_VIEWPORT_SUBPIXEL_BITS}}.

Revision as of 22:40, 31 January 2012

glViewportIndexed
Core in version 4.6
Core since version 4.1
Core ARB extension ARB_viewport_array

glViewportIndexed: set a specified viewport

Function Definition

 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
 void glViewportIndexedfv(GLuint index, const GLfloat *v);
index
Specify the first viewport to set.
x, y
For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
v
For glViewportIndexedfv, specifies the address of an array containing the viewport parameters.

Description

glViewportIndexedf and glViewportIndexedfv specify the parameters for a single viewport. index specifies the index of the viewport to modify. index must be less than the value of GL_MAX_VIEWPORTS. For glViewportIndexedf, x, y, w, and h specify the left, bottom, width and height of the viewport in pixels, respectively. For glViewportIndexedfv, v contains the address of an array of floating point values specifying the left (x), bottom (y), width (w), and height (h) of each viewport, in that order. x and y give the location of the viewport's lower left corner, and w and h give the width and height of the viewport, respectively. The viewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:

$ x_{w}=(x_{nd}+1)\left({\tfrac {width}{2}}\right)+x $

$ y_{w}=(y_{nd}+1)\left({\tfrac {height}{2}}\right)+y $


The location of the viewport's bottom left corner, given by (x, y) is clamped to be within the implementaiton-dependent viewport bounds range. The viewport bounds range [min, max] can be determined by calling glGet with argument GL_VIEWPORT_BOUNDS_RANGE. Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

The precision with which the GL interprets the floating point viewport bounds is implementation-dependent and may be determined by querying the impementation-defined constant GL_VIEWPORT_SUBPIXEL_BITS.

Calling glViewportIndexedfv is equivalent to calling glViewportArray with first set to index, count set to 1 and v passsed directly. glViewportIndexedf is equivalent to:


    void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
    {
        const float v[4]  = { x, y, w, h };
        glViewportArrayv(index, 1, v);
    }

== Errors ==

GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VIEWPORTS.

GL_INVALID_VALUE is generated if either width or height is negative.

Associated Gets

glGet with argument GL_VIEWPORT

glGet with argument GL_MAX_VIEWPORT_DIMS

glGet with argument GL_VIEWPORT_BOUNDS_RANGE

glGet with argument GL_VIEWPORT_SUBPIXEL_BITS

See Also

glDepthRange, glViewport, glViewportArray

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.