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{ | This page lists words that are frequently encountered in the context of OpenGL use, in alphabetical order. | ||
{| | |||
|- | |||
| '''[[ARB]]''' || OpenGL Architecture Review Board. | |||
|- | |||
| '''Context''' || A collection of state, memory and resources. Required to do any OpenGL operation. | |||
|- | |||
| '''GL''' || Often used to refer to OpenGL. | |||
|- | |||
| '''GLU''' || GL Utility, an OpenGL helper library. Kind of outdated. | |||
|- | |||
| '''GLUT''' || GL Utility Toolkit, a library for creating OpenGL contexts and windows, as well as other things. Outdated, use other [[Related toolkits and APIs|alternatives]] instead. | |||
|- | |||
| '''GPU''' || Graphics Processing Unit, a piece of hardware for graphics. | |||
|- | |||
| '''OpenGL''' || OpenGL stands for Open Graphics Library. | |||
|- | |||
| '''OpenGL ES''' || OpenGL Embedded Systems. An OpenGL based specification for systems such as mobile phones. | |||
|- | |||
| '''Vendor''' || The developer of an OpenGL implementation. | |||
|} |
Revision as of 18:29, 14 June 2011
This article is a stub. You can help the OpenGL Wiki by expanding it. |
This page lists words that are frequently encountered in the context of OpenGL use, in alphabetical order.
ARB | OpenGL Architecture Review Board. |
Context | A collection of state, memory and resources. Required to do any OpenGL operation. |
GL | Often used to refer to OpenGL. |
GLU | GL Utility, an OpenGL helper library. Kind of outdated. |
GLUT | GL Utility Toolkit, a library for creating OpenGL contexts and windows, as well as other things. Outdated, use other alternatives instead. |
GPU | Graphics Processing Unit, a piece of hardware for graphics. |
OpenGL | OpenGL stands for Open Graphics Library. |
OpenGL ES | OpenGL Embedded Systems. An OpenGL based specification for systems such as mobile phones. |
Vendor | The developer of an OpenGL implementation. |